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An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(3)Sylphide_1.3
Map ID: #4793
Author: LatiAs
Map Size: 128*128
Tileset: Jungle
Last Updated: 2017, 03, 23 09:26
Comments (11)
sTY_leZerG-eX
Great job with the symmetry, I really like the map.
But why do you insist on giving no turret space behind the nat mineral lines on your 3 player maps? (is this some modern new thing that now works that I'm not aware about?)
And why did you choose to finish the chokes with neutral buildings (at the expos that can be cliffed)
Freakling
The tile spam in top/bottom left corners looks terrible.
How would you expect/intend those generator expansions to play out?
LatiAs
Fixed siege mode attack from 3rd base to 2nd base...
Freakling
Have you considered putting the raised jungle closer to the temple?
modified by Freakling
LatiAs
I didn't feel the necessity to do like that. And I don't want to make some space where tanks can attack building easily over the wall.
Freakling
But they can at 12 o'clock position, so this would balance that out.
You could just adjust the thickness of the temple walls.
Either way I don't think it matter much, because the high jungle expansions clearly "belong" to the same player as the mains behind them.
And the current doodad spam just looks terrible.
LatiAs
Update version 1.03
Fixed fog problem of entrance.
LatiAs
Fixed 1 nat's gas problem(worker stuck)
LatiAs
2017-03-23
Update version 1.3
Long time no see...
Fixed so many things.
JungleTerrain
Nice to see you again Latias! you done with military?
But why do you insist on giving no turret space behind the nat mineral lines on your 3 player maps? (is this some modern new thing that now works that I'm not aware about?)
And why did you choose to finish the chokes with neutral buildings (at the expos that can be cliffed)
How would you expect/intend those generator expansions to play out?
modified by Freakling
You could just adjust the thickness of the temple walls.
Either way I don't think it matter much, because the high jungle expansions clearly "belong" to the same player as the mains behind them.
And the current doodad spam just looks terrible.
Fixed fog problem of entrance.
Update version 1.3
Long time no see...
Fixed so many things.