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(4)Path of Light1.2
Map ID: #482
Author: Travin
Map Size: 128*128
Tileset: Ice
Last Updated: 2005, 10, 07 11:39
Comments (4)
panschk
Looks nice. I like the low amount of expansions, it's a change to Starparty-like rich maps. And good to see a 4-player map again, I'm gettin' tired of all those 2 player maps^^
flothefreak
Looks nice, but check that a "blue T vs red P" and "teal T vs purple P" is in so far balanced, that a tank can't shoot on the natural of the protoss player from behind the cliff, for this is very close distant and it would be nearly impossible to prevent this.
I don't like bases with cliff-walls beside water because tankdropping there can be very annoying.
I would also open the middle a bit more, for it is favoring terran quite a lot imho.
Again too less expos for a 2on2 map in my eyes, but this is personal and up to you.
panschk
lol, I think flothefreak and me will never agree on tvp balance on any map^^ It's just that I feel TvP is so hard for the terran anyway, he needs some terrain-features to help him. That may be different on pro-gamers level, but on the level I play on it's true imo. Well I just don't feel a big TvP problem here, maybe I change my mind when I win some TvPs again^_^;
And 2on2 can actually work, everyone has his rich main and his natural, there are two neutral bases to fight for, that should be well playable to.
flothefreak
Well, I don't agree on many people saying P>T in general. So my opinion might differ from many others because I consider terran pushes quite strong. It's maybe just I got problems in large terran pushes :[
I don't like bases with cliff-walls beside water because tankdropping there can be very annoying.
I would also open the middle a bit more, for it is favoring terran quite a lot imho.
Again too less expos for a 2on2 map in my eyes, but this is personal and up to you.
And 2on2 can actually work, everyone has his rich main and his natural, there are two neutral bases to fight for, that should be well playable to.