How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(2) The Valley of Fear
Map ID: #4852
Author: 10cheon00
Map Size: 96*128
Tileset: Jungle
Last Updated: 2016, 10, 29 07:22
Comments (5)
10cheon00
ver 0.1
12,6 -> 7minerals + 1minerals(500)
and 1Gas(3500)
natural building is not overlap.
modified by 10cheon00
Freakling
Looks nice. decent amount and spacing of expansions for a map this size, but I don't really like if it is that simple for Terran to get 3 bases (some tanks along the cliffs above the 6/12 expos can easily cover all the critical chokes).
Aesthetically, I think you should either straighten out the long middle ramps or give them a more pronounced curvature, right now they just don't look good.
10cheon00
ver 0.2
Resource is not changed.
Power generator is two layer.
One more ramp;is locate in yard.
not anymore to attack 12,6 expos's gas (ex sieze tank).
center tiles are straight.
+detail doodads...
Freakling
What exactly are you trying to achieve with the power generator walls?
12,6 -> 7minerals + 1minerals(500)
and 1Gas(3500)
natural building is not overlap.
modified by 10cheon00
Aesthetically, I think you should either straighten out the long middle ramps or give them a more pronounced curvature, right now they just don't look good.
Resource is not changed.
Power generator is two layer.
One more ramp;is locate in yard.
not anymore to attack 12,6 expos's gas (ex sieze tank).
center tiles are straight.
+detail doodads...
modified by 10cheon00