How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(2)Chateau0.60
Map ID: #4896
Author: Noah2nd
Map Size: 128*96
Tileset: Jungle
Last Updated: 2017, 04, 17 00:15
Comments (2)
Noah2nd
Another Heimdall.
Chateau is fort(fortress) in french.
I want fight without draw line.
But I want player have 3rd gas expands to stable.
This is the map that combines the two things I wanted.
(Oh, It will need to test. exactly.)
AND
It is important to fight while get the hill.
Like a Baek du dae gan(백두대간). modified by Noah2nd modified by Noah2nd
Freakling
This looks like it lacks a unifying concept. Everything looks kind of thrown in there without much congruence. There isn't even a rel rush path, pathing is split across the left and right sides in a weird manner, some of the wide ramps seem to lead to nowhere and there isn't much reason to use that huge middle plateau for anything.
Chateau is fort(fortress) in french.
I want fight without draw line.
But I want player have 3rd gas expands to stable.
This is the map that combines the two things I wanted.
(Oh, It will need to test. exactly.)
AND
It is important to fight while get the hill.
Like a Baek du dae gan(백두대간).
modified by Noah2nd
modified by Noah2nd