(4)Aiur Crater 0.2
Map ID: #4978

Author: CIGC)Darkstar
Map Size: other
Tileset: Jungle
Last Updated: 2017, 10, 03 15:06

Comments (4)
DarkstaR
My newest concept. Some obvious mistakes will be fixed next version (like the geysers in the main).
Freakling
Size 128x112? A simple 128² format would probably have been better because the layout is already struggling for more space.
Your main problem here are going to be the short rushing distances due to the inside nats. You could to some degree account for that with a middle redesigned to have less direct paths.
modified by Freakling
DarkstaR
@Freakling
I wanted the map to resemble the shape of a crater and had difficulty with 128². Actually i think some maps look better in 128*112.

Just uploaded version 0.2 with quite some changes. The outer area remains unchanged except for the 12 und 6 o' clock bases now being island bases. The rush distances are now longer because the center has changed. Also the natural entrance has been edited.
siabbo
I'm not sure you really reworked the middle. I'm not a fan of those islands and I liked them more when they had ramps. I feel that the middle is still kinda boring. What I really dislike, however, are those new expansions (they weren't there previously right?) you created in the middle. They feel super awkward and now there are way too many expansions near each other. The main problem I have with this concept is that how differently games will feel like depending on spawns. Think about it, 11 vs 7, 7 vs 1 and 7 vs 5 are all completely different matches and there are some very clear imbalances.
modified by siabbo