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(4)Yin And Yang 0.1
Map ID: #5000
Author: CIGC)Darkstar
Map Size: 128*128
Tileset: Space
Last Updated: 2017, 10, 28 14:54
Comments (8)
DarkstaR
A new 4 player "standard" map made by me. However it features a few important attributes.
Most importantly the bases on 3 and 9'o clock have small stairs that only allow workers and small units to pass through. This makes the bases very easy to take and defend. However, the bases are exposed to air attacks and siege positions, as they are very close to the center.
The high ground areas in the north and bottom are important battlegrounds if both players spawn on the same side of the map.
Jukado
26th October 2017
5000th map on the database.
Freakling
Don't copy Korean ramps. They are buggy like hell. Just check the terrain level overlay in ScmDraft.
You used just the standard stairs, which actually allow even big units to walk up/down, albeit with some difficulty. Only Ultras are blocked. There is an easy way to edit them so they block big units completely.
Conceptually, I think the tight high ground path will be very easy to abuse by Terran in horizontal spawns. modified by Freakling
SiaBBo
Just don't even use those ramps. They are terrible gameplay-wise. Overall it's just another basic map with very little imagination. You gotta start making different layouts.
Most importantly the bases on 3 and 9'o clock have small stairs that only allow workers and small units to pass through. This makes the bases very easy to take and defend. However, the bases are exposed to air attacks and siege positions, as they are very close to the center.
The high ground areas in the north and bottom are important battlegrounds if both players spawn on the same side of the map.
5000th map on the database.
You used just the standard stairs, which actually allow even big units to walk up/down, albeit with some difficulty. Only Ultras are blocked. There is an easy way to edit them so they block big units completely.
This is your easy solution to both problems.
Conceptually, I think the tight high ground path will be very easy to abuse by Terran in horizontal spawns.
modified by Freakling