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(3)Faust
Map ID: #5004
Author: ngin
Map Size: 128*96
Tileset: Ash
Last Updated: 2017, 11, 02 12:00
Comments (5)
ngin
Concept : Short rush distance but safety mineral multi in base location.
Feature : 3p map on 128*96 size.
Neutral structure at mineral multi for avoid zerg 3 hatchery.
Thanks for advice and replay to improve this map! modified by ngin
JungleTerrain
Interesting, but why the weird size? 128x128 is perfect for 3 player maps. The thirds are awkwardly sized/spaced as a result of this and trying to take tank range into consideration as well.
Anyways, it would be too much work to rework it, but I think it would allow for a more ineteresting middle (like some sidepaths or something).
As of right now I would maybe extend the overlord spot next to the natural a bit more.
ngin
/JungleTerrain
Size - The size is a concept.
I hardly ever seen a 3p map on 128*96 size before. So I decided to design this map.
Center - I think so, too. It have only one way.
Honestly, I like a center design right now kkkk.
Later, If I change a center, map name will be change too.
Overlord spot - Oh, I will do it.
Thanks for advice! modified by ngin
SiaBBo
Not sure why you have to block that mineral only. It's not like zerg would get a huge advantage putting third hatchery there. Zerg will get lings to destroy it easily and I don't really understand why it even needs to be blocked. I would just remove the neutral building since I don't see why it needs to be there. It is just annoying and doesn't really add anything to gameplay.
Otherwise, I like the map even though it seems really small. I think zerg will have hard time here.
ngin
/SiaBBo
In a Andromeda(league map) that has similary structure this map, zerg was pretty good, especially vs P.
So I arranged neutral building for intterupt Zerg(even though fine, but little bit)
But If I test several games and I think don't need it, I'll remove it.
I feel happy that you like this map.
Thanks for advice!
Feature : 3p map on 128*96 size.
Neutral structure at mineral multi for avoid zerg 3 hatchery.
Thanks for advice and replay to improve this map!
modified by ngin
Anyways, it would be too much work to rework it, but I think it would allow for a more ineteresting middle (like some sidepaths or something).
As of right now I would maybe extend the overlord spot next to the natural a bit more.
Size - The size is a concept.
I hardly ever seen a 3p map on 128*96 size before. So I decided to design this map.
Center - I think so, too. It have only one way.
Honestly, I like a center design right now kkkk.
Later, If I change a center, map name will be change too.
Overlord spot - Oh, I will do it.
Thanks for advice!
modified by ngin
Otherwise, I like the map even though it seems really small. I think zerg will have hard time here.
In a Andromeda(league map) that has similary structure this map, zerg was pretty good, especially vs P.
So I arranged neutral building for intterupt Zerg(even though fine, but little bit)
But If I test several games and I think don't need it, I'll remove it.
I feel happy that you like this map.
Thanks for advice!