- As a result of reconsideration of the form of the front yard, it was decided that it was difficult to find meaning to stop the soot with minerals.
- The front ramp is 7 spaces vertically.
- One of the foreskin minerals is 400.
- I changed the 1,500-level 10-fold neutral building on the back to two 5000-level buildings.
- Zerg and Terran can easily remove 10 layers of neutral buildings with luckers and tanks, but the Protoss has too many constraints to divide them into two non-overlapping 5000s.
- We increased the main building slightly so that we can see the neutral building of the back road.
- 1/7 o'clock multiplayer has gone upstairs. It was a little harder to defend than when I was on the first floor.
- At 12/6, the number of multi-minerals increased to 8 in total.
- Overall bridge, stair topography has become a little narrower. It was judged that the overly wide battlefield faded the meaning of the street warfare.
- On 5/11, the number of multi-runways decreased from 3 to 2, and next to it, 6 multi-sized mineral multi was created.
- 4 Gas has become a little easier to secure, and supplemented with the addition of mineral multi, the second half of the pole.
- As a whole, we have been able to reduce gravel topography and build buildings in the center.
■ Number of people: 2
Size ■: 128 x 96
■ Tileset: Jungle
■ Map Style: Faction Map
■ Rush Street (Main Entrance <-> Entrance): 36 seconds
[Source] (2) Circulator modified by JungleTerrain
Rickv100491
I'm having some doubts on the factibility of the map... but dunno...
910's Blog: ASL5 Map Contest Finalists
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910's (2)Circulator Blog
Description (Original Korean):
■ 제작자 : 서지원(seopport)
■ 콘셉트 및 특징 :
- 앞마당의 형태에 대해 재고해본 결과 미네랄로 소로를 막는 의미를 찾기 어렵다고 판단해 일반적인 형태로 바꿨습니다.
- 앞마당 진입로는 세로로 7칸입니다.
- 앞마당 미네랄 중 한덩이는 400짜리입니다.
- 뒷길의 1500짜리 10겹인 중립건물을 5000짜리 2개로 바꿨습니다.
- 저그와 테란은 중립건물 10겹을 러커와 탱크로 쉽게 제거할 수 있는 반면 프로토스에게는 제약되는 부분이 너무 많아 겹치지 않은 5000짜리 2개로 나누었습니다.
- 본진을 약간 늘려서 뒷길의 중립건물을 볼 수 있도록 했습니다.
- 1/7시 멀티가 2층으로 올라갔습니다. 1층이었을 때보다 수비하기에 약간 어려워졌습니다.
- 12/6시 멀티의 미네랄이 한덩이 늘어나 총 8덩이가 됐습니다.
- 전체적인 다리, 계단 지형이 조금 좁아졌습니다. 지나치게 넓은 전장은 길목형 난전의 의미를 퇴색시킨다고 판단했습니다.
- 5/11시 멀티 진입로가 총 3개에서 2개로 줄고, 그 옆에 6덩이짜리 미네랄 멀티가 생겼습니다.
- 4가스 확보가 약간 쉬워졌고, 미네랄 멀티 추가로 극후반 물량전을 보완했습니다.
- 전체적으로 자갈 지형을 줄여 센터에 건물을 건설할 수 있도록 했습니다.
■ 인원수 : 2명
■ 사이즈 : 128 x 96
■ 타일셋 : 정글
■ 맵 스타일 : 길목형 힘싸움맵
■ 러쉬거리 (본진입구 <-> 입구) : 36초
[출처] (2)Circulator|작성자 910
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Translated (by Google):
■ Producer: Seo Ji Won (seopport)
■ Concept and Features:
- As a result of reconsideration of the form of the front yard, it was decided that it was difficult to find meaning to stop the soot with minerals.
- The front ramp is 7 spaces vertically.
- One of the foreskin minerals is 400.
- I changed the 1,500-level 10-fold neutral building on the back to two 5000-level buildings.
- Zerg and Terran can easily remove 10 layers of neutral buildings with luckers and tanks, but the Protoss has too many constraints to divide them into two non-overlapping 5000s.
- We increased the main building slightly so that we can see the neutral building of the back road.
- 1/7 o'clock multiplayer has gone upstairs. It was a little harder to defend than when I was on the first floor.
- At 12/6, the number of multi-minerals increased to 8 in total.
- Overall bridge, stair topography has become a little narrower. It was judged that the overly wide battlefield faded the meaning of the street warfare.
- On 5/11, the number of multi-runways decreased from 3 to 2, and next to it, 6 multi-sized mineral multi was created.
- 4 Gas has become a little easier to secure, and supplemented with the addition of mineral multi, the second half of the pole.
- As a whole, we have been able to reduce gravel topography and build buildings in the center.
■ Number of people: 2
Size ■: 128 x 96
■ Tileset: Jungle
■ Map Style: Faction Map
■ Rush Street (Main Entrance <-> Entrance): 36 seconds
[Source] (2) Circulator
modified by JungleTerrain