(2)Desolation 0.2
Map ID: #5120

Author: StarV
Map Size: other
Tileset: Twilight
Last Updated: 2019, 07, 10 01:05

Comments (3)
Freakling
If you'd like any tips then work on your basics first:
Your mineral formations are very inefficient.
Ramps have probably not been post-edited (check terrain levels for vision bugs!).
Overall there is not much concept here and the map is probably oversized (hardly any 2p map requires a 128² format).
There's also a relative shortage of gas.
And gas issue (inefficient gas mining due to geyser position) in the bottom main.
eywa-
1) Agreed, it's kind of... on purpose, but easily adjustable.

2) Already done

3) Is there a huge difference between 128x128 and 128x112? It would play kind of like a cross spawn 4p.

4) A gas could easily be added at the non-island 6 & 12, but I feel like 5 gas per player is relatively OK (cross game)

5) Should the geyser go on top?
eywa-
I modified several elements:

1) Map is now 128x112
2) Mineral layouts reworked
3) Mineral count reworked, mineral only removed.
4) Geyser positions reworked


I think I got the highground/lowground and pathfinding regions right, but I'm not 100% sure about it.
modified by eywa-