(4)Phenomena
Map ID: #526

Author: glpuck
Map Size: 128*128
Tileset: Ash
Last Updated: 2006, 05, 27 21:00

Comments (6)
flothefreak
hm, z> all. p only stands a chance if he goes FE, which will be quite fucked up with this large entrance against 3hatch
Cyanides
The position of the natural gas is quite...unexplainable...what abt putting more mineral ores at gas expansion? it would be much nicer to play ^^+
the dentist
the look is cool, but balance has to be readjusted like flo said, really need to rethink pvz on this map, z too strong this way.
Valkyrion
standard map(LT style), nothing of special, we need fresh map...
the dentist
well it's diff than LT in a number of ways.

-you get the min-only for free.
-distances are more standard and longer.
-center is more open, less buildable
-cliffs are ramped
-nats are hard to take
-main is low ground

so what is your idea of fresh? multiple entrances to the nats? nats far away from all mains? more ground nats?
Valkyrion
I continue to think, that is too standard..., my idea for nat for example can be: a nat on high ground separated of the main, from an low ground, connect with one ramp to the high ground of nat and one ramp to the main, or a bridge that connect two ramps(one ramp for the main, and another for the litte high ground where there is the nat. č sicuramente pių originale di questo...(imo)