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(2)Terran Paradise
Map ID: #535
Author: Panschk[FP]
Map Size: 128*96
Tileset: Desert
Last Updated: 2005, 10, 12 23:14
Comments (7)
panschk
-Lack of flanking room
-By walling-in you get a free big expansion with gas.
-Cliffs in main, from where only tanks can kill workers
-Middle 100% buildable
I still tried to make it playable a bit. Actually this map will be much harder for PvT than ZvT, where zerg stands a real chance imo. In TvP, protoss needs to do damage fast, later terran will be too strong.
flothefreak
Can you build an assimilator/refinery/extractor on the gas of left pos?
panschk
Why shouldn't you?
If it was unbuildable, the gas could not have been placed anyway in the editor.
flothefreak
If you switch to "place buildings everywhere", you can set an geyser whereever you wish, such as crags, or even at the CLIFF itself. but ingame you can't place a building on it, and as it looks a bit as the geyser is placed ONTO crags a bit, I am not sure.
Starparty
Doing that you could place a geyser to jump up from lowground to high ground? :)
panschk
haha, would be cool.
But as flothefreak wrote, you won't be able to build the extractor at all:[
I use staredit for most of my maps, so no risk of that happening;)
-By walling-in you get a free big expansion with gas.
-Cliffs in main, from where only tanks can kill workers
-Middle 100% buildable
I still tried to make it playable a bit. Actually this map will be much harder for PvT than ZvT, where zerg stands a real chance imo. In TvP, protoss needs to do damage fast, later terran will be too strong.
If it was unbuildable, the gas could not have been placed anyway in the editor.
But as flothefreak wrote, you won't be able to build the extractor at all:[
I use staredit for most of my maps, so no risk of that happening;)
o/