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(2)Rebirth of Fenix
Map ID: #538
Author: Travin
Map Size: 128*128
Tileset: Jungle
Last Updated: 2007, 08, 31 23:15
Comments (18)
Travin
a little more serious suggestion for imbalance map thing
Listoric
erm... wow! Looks great :)
Your Name
hm, I don't think it favor p really in pvt...rushing distance with mm is _very_ short.
Travin
id like to see you def 2 gate goon with pure m&m whoever you are :s
Travin
and IF it will prove to be t>p then it will still work beacause t>z on this one so it will just be a t map :P
panschk
Very nice looking map;)
I don't even know if it is that imbalanced, but it just looks so interesting in the gameplay aspect <3
Actually, TvZ is the most imbalanced MU probably on this map^_^;
Travin
except that fast pool may be strong beacause no wallin
Travin
or chokes
flothefreak
It was me up there.
If I know about this little distance, I'll do early dbl-rax (dunno, I'm no T, so maybe 8-10), and this will finish off protoss before he even gets to making goons out of two gates (and not to mention range!)
I've been toying around with tvp m&m style lately, and frankly 2gate goon poses no problem. FA's suggestion may be a different story though.
With standard builds the map looks nice for p though. ^^
Starparty
96x96 is a better size for 1on1maps imo. 128x128 is so irritatingly big. look at amber f.e, its i huge! :O
Starparty
i meant aegis btw :P
flothefreak
hefty: yeah, if mm hits you unprepared, you've a hard time. but once scouted, there are so many possibilities as a P.
from standard 3gate-range-goon-anti-mm-rush to DT, HT, reaver etc
this is why I often take a scoutprobe onto t's ramp. If he didn't went tanks that kick it (well, then I know he isn't going mm^^), I see if he keeps on building in his wall-rax (->rines), and you'd be surprised how often you can see a scv building a CC ;D
panschk
I think the map needs to be "balanced", could be really cool .]
decaf
2 min only nats :( :(
BestTarsier
I think the unbuildable ground around the nats is kind of silly
Alumni
theorycrafting only goes so far. test the map and upload replays to check for balance instead of pointing out possible issues.
I don't even know if it is that imbalanced, but it just looks so interesting in the gameplay aspect <3
Actually, TvZ is the most imbalanced MU probably on this map^_^;
If I know about this little distance, I'll do early dbl-rax (dunno, I'm no T, so maybe 8-10), and this will finish off protoss before he even gets to making goons out of two gates (and not to mention range!)
With standard builds the map looks nice for p though. ^^
from standard 3gate-range-goon-anti-mm-rush to DT, HT, reaver etc
this is why I often take a scoutprobe onto t's ramp. If he didn't went tanks that kick it (well, then I know he isn't going mm^^), I see if he keeps on building in his wall-rax (->rines), and you'd be surprised how often you can see a scv building a CC ;D