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(4)Desert Redolence
Map ID: #686
Author: RSCup.SpitFire[7x]
Map Size: 128*128
Tileset: Desert
Last Updated: 2005, 11, 24 12:39
Comments (4)
Starparty
Add bridges to 2nat and remove the mineralblock, i dont see the point of in on a island map besides irritatement. :P
[7x]SpitFire
Little bug with the pic, uploaded correct version. There are no geysers on the expansion without mineralblock, the block on the upper exp is of 8 value, so P//Z can drop a drone, pick mineral and build Hathery//Nexus. It will irritate only T imo, cause T should use the same technic or take a minonly instead.
Bridges? I thought about that, but I don't think they are really necessary. I wanted to create a classic airmap, not Estrella-like. You should agree that if I will add bridges, it will be something similar with Estrella.
This map should be played in air style, not semi-air like Estrella, that's my concept. But if something will be bad, I will add them as soon as possible. I don't want to put them atm. But anyway, 10x for a suggestion, SP.
flothefreak
looks solid, and a nice overall design
gj
panschk
very sexy middle <3
I don't really like the concept of the map though. After my experiences, semi-island maps play way better than 3/4-island maps :P
Bridges? I thought about that, but I don't think they are really necessary. I wanted to create a classic airmap, not Estrella-like. You should agree that if I will add bridges, it will be something similar with Estrella.
This map should be played in air style, not semi-air like Estrella, that's my concept. But if something will be bad, I will add them as soon as possible. I don't want to put them atm. But anyway, 10x for a suggestion, SP.
gj
I don't really like the concept of the map though. After my experiences, semi-island maps play way better than 3/4-island maps :P
And I never played SP's _real_ island map yet :]