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(2)Dreadnaut 1.1
Map ID: #716
Author: majorgamer
Map Size: 128*128
Tileset: Jungle
Last Updated: 2007, 05, 20 06:41
Comments (7)
majorgamer
i was bored and decided to make a map. yay!
I wasn't going too much for balance but more for design. I'm still tinkering with blue base becuase they can easily wall the top ramp but there isn't much I can do about it.
any comments would be appreciated. :)
Starparty
I think "Dreadnought" was the name you were going for, just so you know.
the map is lacking a close expansion imo, z vs t will be a bitch on a map like this. try adding a expansion closer to base which can be relatively easy-defendable. and also consider the consequenses of having 2 ramps next to each other like that.
Starparty
red defends his "first" exp much easier than blue does with his.
majorgamer
well "dreadnaut" is a gametype from halo2 :p
I could move the "first" expansion to the other ramp, it would be closer and I guess more of a natural. Then just swap the other geyser exp. to the other side of the map.
flothefreak
isle=T ownage
but mainbase and map = T suckerage
I don'T think terran has a chance here...2 ramps, no cliffs, incredible hard 1st expo, not to speak of 2nd expo,...
majorgamer
Made some changes to the map:
-No more center isle (although only real neutral exp., was too favoring for T)
-Only 1 ramp and an actual natural exp.
-Added another minonly
Some problems I still see is lack of flanking room and no actual neutral expansions. I'm considering removing the ramps and making this an air map, it might play better as an 1on1 air.
Also the lesser minonly (closest to the center) I'm not sure what to do with that area.
COmments?
Nightmarjoo
random map, wow I really like this. I think I'd like to see the bridge near the interior of the map much larger, atleast a double sized bridge. Also I wish that the expo near the bridges had some protection. And the nat also could use more protection... The mains could be a little less awkward too heh. And even paths is annoying. But other than those things, which are all easy fixes, nice map. I don't think majorgamer is active anymore, I might make an update of this map.
I wasn't going too much for balance but more for design. I'm still tinkering with blue base becuase they can easily wall the top ramp but there isn't much I can do about it.
any comments would be appreciated. :)
the map is lacking a close expansion imo, z vs t will be a bitch on a map like this. try adding a expansion closer to base which can be relatively easy-defendable. and also consider the consequenses of having 2 ramps next to each other like that.
I could move the "first" expansion to the other ramp, it would be closer and I guess more of a natural. Then just swap the other geyser exp. to the other side of the map.
but mainbase and map = T suckerage
I don'T think terran has a chance here...2 ramps, no cliffs, incredible hard 1st expo, not to speak of 2nd expo,...
-No more center isle (although only real neutral exp., was too favoring for T)
-Only 1 ramp and an actual natural exp.
-Added another minonly
Some problems I still see is lack of flanking room and no actual neutral expansions. I'm considering removing the ramps and making this an air map, it might play better as an 1on1 air.
Also the lesser minonly (closest to the center) I'm not sure what to do with that area.
COmments?