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(2)Traceless
Map ID: #783
Author: Hans-Titan
Map Size: 96*128
Tileset: Space
Last Updated: 2005, 12, 24 16:17
Comments (3)
Hans-Titan
Originally ment to be called Exile, but that name was taken, so I had to use Traceless.
I made this map firstly without the neutral buildings, but then the map would've become a standard map, without anything new to it.
Protoss Temples have 500 hp
Ion Cannons have 1000 hp
all others have 2000 hp
The idea with the corner expansion is a semiisland, where you can bring in a peon and build up a base. When your opponent (or you) destroys the temple the Xel'Naga Temple its an open expansion. Also you can sneak Zerglings, Zeals and MMF through the back entrance.
Its impossible to move units behind your nat. They have to be dropped, which makes it work like a lowground cliff.
There are a lot of routes around the map after alll buildings are destroyed, and very few in the beginning. I don't know how this will affect the gameplay.
Balance issues, ideas and such? Post 'em!
- Hans-Titan
Hans-Titan
Just tested the map... Buildings doesn't appear. I'll have to fix that, but now I'm going for a run!
Starparty
use more terran stuff since it looks redicolous with temples on a platform :)
I made this map firstly without the neutral buildings, but then the map would've become a standard map, without anything new to it.
Protoss Temples have 500 hp
Ion Cannons have 1000 hp
all others have 2000 hp
The idea with the corner expansion is a semiisland, where you can bring in a peon and build up a base. When your opponent (or you) destroys the temple the Xel'Naga Temple its an open expansion. Also you can sneak Zerglings, Zeals and MMF through the back entrance.
Its impossible to move units behind your nat. They have to be dropped, which makes it work like a lowground cliff.
There are a lot of routes around the map after alll buildings are destroyed, and very few in the beginning. I don't know how this will affect the gameplay.
Balance issues, ideas and such? Post 'em!
- Hans-Titan