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(5)Sungaze 1.1
Map ID: #839
Author: MillenniumArmy
Map Size: 128*128
Tileset: Badlands
Last Updated: 2009, 08, 17 05:23
Comments (15)
MillenniumArmy
I know this isn't the best looking or balanced map out there, but I decided to try something. Please give me feedback on how to balance this map better. Thanks
epidiOn
I like it a lot. The rather short rush distance concerns me a bit, but I'm not really sure how to fix that, or if it even needs fixing. Defending the nats will be hard in the beginning, but once it's set up it should be okay.
I like the concept and the look of it.
nastymarine.
Very creative, idk if it has sufficient amount of expos but the expos are well placed.. nice mid area.. good for flanking in battle.
nastymarine.
one thing...red has too much room to build.. u shuld fix that
trcc
Nice design -.-
I can only think of 2 things for the moment:
1. maybe siegeable mains from the islands on some positions?
2. Players are quite close( the naturals especially)
--v mOsQ
nice very nice
--v mOsQ
i think map needs bridges
MillenniumArmy
Question: Should I take out gases from the island cliffs?
Inept
no way i think its a lot cooler with the R-Point effect with all expos having gas. also in my experiences Islands with only minerals kind of diminish the effect because that late in the game when you get air transportation your looking for gas as well as minerals
Listoric
Very nice map.
Open up the mineralline at 12, 5 and 7 to help scarabs fit through.
Except that, very very nice map ^^
MillenniumArmy
I changed it now.
Now what do you guys think?
Kinosjourney
YOu should make the islands in each-base accessible with a small ramp cause the nat is IMPOSSIBLE to defend unless you sunk/can up like a noob.
sTY_leZerG-eX
Genius man truly brilliant I love it !
Yes I agree that u should add a ramps there.
But I like the idea that there should be islands on this map, and by watching closely i see that there is loads of wasted space so I suggest u use that and make some low ground islands there.I'm sure there is space :) modified by sTY_leZerG-eX
I like the concept and the look of it.
I can only think of 2 things for the moment:
1. maybe siegeable mains from the islands on some positions?
2. Players are quite close( the naturals especially)
Open up the mineralline at 12, 5 and 7 to help scarabs fit through.
Except that, very very nice map ^^
Now what do you guys think?
Yes I agree that u should add a ramps there.
But I like the idea that there should be islands on this map, and by watching closely i see that there is loads of wasted space so I suggest u use that and make some low ground islands there.I'm sure there is space :)
modified by sTY_leZerG-eX
and isn't this guy long gone?