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A brief guide to CREEP SPAWNERS (by Freakling)
(4)Alien Area
Map ID: #987
Author: JK)Valkyrion
Map Size: 128*128
Tileset: Space
Last Updated: 2006, 02, 20 03:37
Comments (45)
--v mOsQ
bad
JK)Valkyrion
why?
Arden(WoF)
Because it focuses a bit too much on impossible straight line symetry. Everyone I'm sure is aware that staredit is incapable of producing a perfectly straight line directly North East West or South. When I look at the map, that's what stands out, the jagged attempt at a straight line that looks ugly when used too much.
Gameplay...
This map's pathing is about the width of my fingernail. It would be impossible to micro an army through those tiny tiny sectors. Therefore, T has a HUGE advantage because it can park 3 tanks at any expansion (excluding the islands) and snipe every unit that travels down those tiny pathways. The open space in the middle is hugely wasted due to the fact that it branches off into such smath paths. At the moment, the only way I see that beiong fixed, is if you position the islands in a way that allows free movement around it.
Arden(WoF)
Damn it, that was supposed to work >.< just use the link I suppose
Arden(WoF)
Why do you spam things like that? Do you enjoy being censored?
well, the 1st comment being a "why" after mosq's was censored doesn't make much sense, does it?
Arden(WoF)
I was thinking about that halfway through my post, but I just wanted to write nonsense in caps, sry ;)
JK)Valkyrion
ok
rAfter)FsC
i think you need to censore yourself, flothefreak ^^
maximumdan.
unplayable as it is, but a few changes could make this work still. gmcs
JK)Valkyrion
ok tnx max just I have time I systemize those mistakes
JK)Valkyrion
I remaked almost entirely the map say you how is now
JK)Valkyrion
i have olso make a minerals witch block the main base(minerals capacity are=24)
decafchicken
Wow much much much better. But those min blocks are verrrrrrry bad. get rid of them asap.
JK)Valkyrion
and thing I put to their place a neutral construction?, no because I wanted to do a supplementary species of passage for the main base things to agree some strategy in more
flothefreak
you heard of pathing?
you gotta delete those minblockades modified by flothefreak
JK)Valkyrion
and I replace them with a normal ground
JK)Valkyrion
ok see now
inept
wow its a completely different map. i like everything except the islands how they are stuffed in the corner and so far away from any action
JK)Valkyrion
hmmm for island you say that I should put a flight in the islands even if the small flights?
inept
nah dont getrid of the islands theres nothig else you can put there.
maybe make the middle a little bit tighter, as now its just a big open space where toss and terran will get owned
JK)Valkyrion
I added some decorations, for the center, i think is ok
epidiOn
I think the islands are a bit overpowered right now. If you made it so the naturals couldn't be hit from the islands, I would be happy. Check GMCS.
maximumdan.
great improvement, just make everyone's resources like teals and red's
JK)Valkyrion
ok i have fixed
--v mOsQ
"sorry you don't know how to play SC, it's unplayable map" <- it's my imho, STOP DELETING COMMENTS lol
flothefreak
don't feed him, valk, this is what he wants.
JK)Valkyrion
ok indifferent is the best way
JK)Valkyrion
however i have fix the bugs,see now plz
decafchicken
Teal's natural choke seems really tight.
Other than that i really like this map :) modified by decafchicken
JK)Valkyrion
no the main base of teal player is not tight
decafchicken
The choke outside the natural seems tighter.
JK)Valkyrion
it seems you badly, because it is just things how is
inept
no decaf is right.... the gas makes the path smaller. move the gas.
JK)Valkyrion
quale gas?
JK)Valkyrion
what gas?
JK)Valkyrion
other comment?
Arden(WoF)
Stop doing that... "Other Comment?" You make it seem like you want to be the center of attention. If no one is commenting on your map, then it probably fits into one or more of these catagories:
1) All problems adressed have been fixed
2) The map is not interesting enough to spark attention
3) The map has recieved an overdose of attention already
4) There are so many problems that need to be fixed, therefore no one bothers pointing them out.
There is also the possibility that your head is in your ass and you just want attention.
JK)Valkyrion
I have alone fix the map I did not write not any comment what you say is a comment that already had written 3 days does -.-
Arden(WoF)
It doesn't matter if that's an old comment, you always say that on all of your maps. modified by Arden(WoF)
Gameplay...
This map's pathing is about the width of my fingernail. It would be impossible to micro an army through those tiny tiny sectors. Therefore, T has a HUGE advantage because it can park 3 tanks at any expansion (excluding the islands) and snipe every unit that travels down those tiny pathways. The open space in the middle is hugely wasted due to the fact that it branches off into such smath paths. At the moment, the only way I see that beiong fixed, is if you position the islands in a way that allows free movement around it.
JK)Valkyrion: "Why?"
AHHHHH THAT'S ILLEGAL NOOOOOOO DELETE DELETE DELETE!!!!
you gotta delete those minblockades
modified by flothefreak
maybe make the middle a little bit tighter, as now its just a big open space where toss and terran will get owned
Other than that i really like this map :)
modified by decafchicken
1) All problems adressed have been fixed
2) The map is not interesting enough to spark attention
3) The map has recieved an overdose of attention already
4) There are so many problems that need to be fixed, therefore no one bothers pointing them out.
There is also the possibility that your head is in your ass and you just want attention.
modified by Arden(WoF)