How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(4)TheEye1.03
Map ID: #1170
Author: Berserk.E
Map Size: 128*128
Tileset: Twilight
Last Updated: 2006, 04, 07 14:06
Comments (7)
Starparty
is it just me or does top spots not have any gasnodes? :P
IA-Sky
yeah no gas on top according to the picture i didn't download the melee yet.
SummerSky
http://www.mapdori.com/map_info.php?number=10158
maximumdan
creep doesn't even reach close to entrances... is there a reason why it is still balanced / is it at all?
lnept
so its a map with no gas at main and no gas nats...zerg should own this map ez
AiurZ
jpeg has same problem that eden of aiur had, several gases dont show up. all start pos. have gas, and it is located at the bottom of the start position for each.
naturals have gas, and zergs cant cover their choke with their initial expand. this was done intentionally.
the map does seem tight, but i there are also a lot of paths that the creator put in presumably to make up for that. iirc, starparty remarked that many paths that arent too wide helps balance, because it helps t vs. p without totally imbalancing it, and it helps p vs. z because its harder to flank.
also keep in mind that the map is unbuildable in th center, which comprises a very large portion of the map.
naturals have gas, and zergs cant cover their choke with their initial expand. this was done intentionally.
the map does seem tight, but i there are also a lot of paths that the creator put in presumably to make up for that. iirc, starparty remarked that many paths that arent too wide helps balance, because it helps t vs. p without totally imbalancing it, and it helps p vs. z because its harder to flank.
also keep in mind that the map is unbuildable in th center, which comprises a very large portion of the map.