How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(2)Higher-and-Higher
Map ID: #1657
Author: siriam
Map Size: 128*96
Tileset: Jungle
Last Updated: 2008, 05, 30 02:04
Comments (13)
boongee
wow this map uses multiple layers of high ground
therefore it is instantly a good map
lnept
those ramps are mad wierd...there like giant mudslides
spinesheath
Crappy custom terrain...
I said it once and I'll say it again: "Multiple layers of high ground", as boongee put it so nicely, is NOT suited for melee maps. There is an invisible line between high jungle and low jungle, on a patch of terrain that you do NOT identify as a ramp. Therefore you could have a battle there, and have no idea why his units are so much stronger - well, they are on the highground. Bad that you can't tell by no means where this highground starts.
NEVER, NEVER EVER USE SUCH LAYERS!
LGI
Ok, boss :)
epidiOn
Well I like the giant mudslides, I think they're awesome. Cool idea, could be better worked into a map, but I like multiple levels.
spinesheath
You may like them as much as you want, you'll lose twice as many units as me once I figured out where the high terrain is :p
NastyMarine
cool layout and style, but the middle isnt very flank friendly.. also Zerg needs a second gas somewhere on the map or to make it alot easier, make a more defendable nat at the main's choke.
innovative, but problematic, nice work tho
Holy)Sin(
I think it looks cool and the long ramps LOOK cool, but they still got the problem spinesheath pointed out.
spinesheath
Open the map in an editor. I got a different definition of "cool looking".
Your Custom terrain skills certainly are improveable.
Antares
wehh you say this to everybody spines :D
spinesheath
Look at it Oo
ProTosS4EveR
I hope it will be possible to do things like that in SC II
therefore it is instantly a good map
I said it once and I'll say it again: "Multiple layers of high ground", as boongee put it so nicely, is NOT suited for melee maps. There is an invisible line between high jungle and low jungle, on a patch of terrain that you do NOT identify as a ramp. Therefore you could have a battle there, and have no idea why his units are so much stronger - well, they are on the highground. Bad that you can't tell by no means where this highground starts.
NEVER, NEVER EVER USE SUCH LAYERS!
innovative, but problematic, nice work tho
Your Custom terrain skills certainly are improveable.
:P