(4)Ground Zero
Map ID: #1924

Author: NastyMarine
Map Size: 128*128
Tileset: Desert
Last Updated: 2007, 01, 11 21:09

Comments (15)
NastyMarine
not the greatest map ever but im sure it will play solid. comments appreciated!
LGI
If you will make just random staff in the center at least make the corss path finding ok.

From Red to Green - OK!
From Purp to Blue - Not OK!

Also i don't know about tank range, but at some locations tanks can attack the expands on other they can't. I am talking about both, the min onlys and the gas nats.
modified by LGI
ScoutWBF
Looks like Azalea with islands and desert tileset. This is NO JOKE.
boongee
the nat choke is like 5 times wider than azalea's
Nightmarjoo
scout's mom is like 5 times wider than azalea too
NastyMarine
LOL!
PsychoTEMPlar
Bottem-left base seems like it's harder for Zerg to expand to their natural than the others.
Nightmarjoo
hmm yeah, and templar's mom makes it harder for zerg to expand to their natural too >.>
PsychoTEMPlar
[21:04] SlickSalsa: cause my mom is like
[21:04] SlickSalsa: "get off the computer"
[21:04] SlickSalsa: and the zerg is like
[21:04] SlickSalsa: "BBUUUUUT MMMAAAAM, IM EXPANDING"
Nightmarjoo
lol :)
lnept
I think ive seen this map before. Azalostgia.
LGI
"[21:04] SlickSalsa: cause my mom is like
[21:04] SlickSalsa: "get off the computer"
[21:04] SlickSalsa: and the zerg is like
[21:04] SlickSalsa: "BBUUUUUT MMMAAAAM, IM EXPANDING""


ROLF!!!!!
NastyMarine
UPDATE:

Terrain modifications: Structure Set up.

I am still thinking of moving stuff around.
LGI
Pff, you shuold reduse just a little the biggest structure in center from the bottom side to make cross path finding perfect.
Nightmarjoo
wtf nasty it's a symetrical map, just make the center symetrical?

LGI, stop rolling on the laughing floor -_-