(2)Nothing left
Map ID: #1950

Author: RaDiX
Map Size: 128*128
Tileset: Desert
Last Updated: 2007, 01, 21 13:42

Comments (6)
RaDiX
Hmm, this is kinda experimental map also, but i put it to beta... This is maybe balanced map :). I used some neutral buildings etc... The middle gases have 2500 gas... Comments.. (btw, could u do the pix nightmarjoo?)
spinesheath
Why is it that all the extended terrain stuff lacks even the simplest correctness?
Greg
looks like you got lazy w/ the bottom half of the map.
RaDiX
Yeah, that's kind a true... I had no concept for the
downer middle..
Nightmarjoo
lol I love how you added ... so it didn't cut off map name :)

I think you should (don't laugh plz) add more neutrals to the middle, or replace the ones here with buildings with more health. The distance from main to main will go down really fast, those neutrals will die fast. Especially those temples, 1500 hp is same as cc, and I'm sure you know how fast one of those dies when the units attacking it are being shot at, let alone when they're not being shot at lol
The bridges are funny looking :D

Maybe add an expo at SW and SE between the bridges, and maybe NW/NE of the S expo, to make the south used. It's very open which helps certain races, but at the moment there's no reason to use it.
Maybe add a cliff in the middle of the W desert and E desert in the south too.

The gas on the cliff alone is oddly zerg favouring, I don't see a reason for it.
Ozulai
I likt maps wiht natural landscapes. (And look at the bridge in center!!! =( (2)
modified by Ozulai