(2)Interception
Map ID: #215

Author: Starparty
Map Size: 128*128
Tileset: Jungle
Last Updated: 2009, 09, 21 00:04


Comments (19)
Starparty
My first StarForge experiment... Tried to implement some unique stuff, look at the 'high bridge' for example :)
Snooky
I was thinking a couple days ago about doing raised bridges myself. But then I realized you can't make a high bridge that allows units to go under it on the lower ground as well. That would be so cool :O I'll still do it anyway I'm sure.

Not a bad lookin map overall. There's so many ways to infiltrate the 1st nat. >.<
Snooky
Ohm.. O.o I just went to rate the map and click the down arrow. I was going to give it a 6 but I missclicked on the go-rate button which ofcourse had 0 as it's current setting - just so you know.

And I am still unable to upload any maps. It says map has been uploaded successfully, but doesn't appear anywhere -.^
panschk
Use the forum for technical difficulties. I won't check every single mapcomment to search for stuff like that snooky;)

The first impression I have of the map is very good, I will have to look at the scm file when I have more time.
mYgAmE
Nice Map, good job
Starparty
This bridge actually is high. The bridge bricks is made of highground ruins instead of normal lowground bridge bricks.
boongee
This is a neat looking map. I'd say T>>>Z because of the natural expansion's cliff with 4 entrances and the fact that the map is pretty cramped in general. T>P probably, too.
panschk
Yes, it seems like a good map for terran. Taking away the wall behind the min only expand would open it up a bit, would be a good idea imo. Wow you are really a skilled mapper;)
Empyrean
Booooo I was implementing high bridges in my newest map T_t

As well as High ground to water without low ground.

Maybe I'll just make one using only staredit.

Very nice map though. Looks ok :)
Starparty
high bridges are sexy -.-

i could send you the brush sometime :)
Listoric
I just stumbled over this map again, searching for recommended maps. Won't you update it maybe? I like it as it is now, but you could change the middle and rethink the cliff behind the natural, or better said the ramps.

btw ^^ ok, i pushed anothre of your maps, sorry :P
Cyanides
A high bridge ;; it's shocking- and it's very neat; I may think of using that bridge as mainly defensive purpose thoguh, as there are a number of ramps more easy to reach...anyway a fresh map...and good to play ^^+
illisid
that high bridge just made me jizz myself >_<
modified by illisid
cWn)iQ.Superi0r
lets test the gameflow
illisid
is it useful to upload a replay if you arent great?
spinesheath
Does the replay show the playability of the map? Does it show issues that should be adressed?
Rye
Very neat looking map, Starparty, but I can't say I like the three entrances into the nat. :S
Starparty
map id 215, what did u expect? :P
lancet
BLAST FROM OUR PAST! Felt like bumping Starparty's map "Interception" with its remarkable high ground bridges.