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(4)Moloch
Map ID: #2396
Author: negativeentropy
Map Size: other
Tileset: Ash
Last Updated: 2007, 12, 24 21:13
Comments (11)
negativeentropy
I made another 2v2 (ums)allied map and wanted some feedback. Feel free to blast away.
LML
1st. alot of ways to come into the base.
and 2nd. ... why did u make an ums-only 2v2 map?!
negativeentropy
UMS is for allied play. Ive changed nothing but the start locations.
I think allied maps are more strategic for 2v2 games. On normal maps theyre mostly decided on rushes IMO.
BestTarsier
What happens if there is Zerg player and Terran player in the same base ? lol
NegativeEntropy
tarsier-the creep wont reach that long unless zerg build hatches next to terrans main.
Crimson)S(hadow
agreed with BestTarsier. Mins/gas should be curved in a opposite manner, to encourage the use of the big space on the sides of each main, while still encouraging teamwork play
Crimson)S(hadow
gas imbalance btw
negativeentropy
Updated version with changed mains and expo placement. Also added two hills reminiscent of peaks of Baekdu. (to help out terran on this rather open map)
negativeentropy
Reuploaded with minor changes.
Prezes83
IMO map is good but it's too big (64x192?) so minimap is unreadable (it's hard to see single Zergling or worker going to scout You for expample).
modified by Prezes83
ludamad
It's a nice concept I guess but the map is a bit plain. It might still play well.
and 2nd. ... why did u make an ums-only 2v2 map?!
I think allied maps are more strategic for 2v2 games. On normal maps theyre mostly decided on rushes IMO.
modified by Prezes83