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(4)Venezia
Map ID: #2485
Author: ProTosS4EveR
Map Size: 128*128
Tileset: Jungle
Last Updated: 2007, 10, 01 08:21
Comments (25)
ProTosS4EveR
First of all, flo don't flame that it is actually unplayable THX! I put main and nat mineral formation to show you how it will look like :DD ( I think there is a little lack of space in the nat... )
NOW, SEE MY GOSU WATER/RUINS TRANSITION!!! KEKEKEKE!!1!!!11!!
(I didn't have the time to finish the map now) modified by ProTosS4EveR
RaDiX
why do u put such a big effort to a map what's unplayable ^^
spinesheath
Why don't you stop the omgwtfzorzlookatmyextendedterrainshit? Well, at least it doesn't have any "physical" problems like misplaced lowground etc...
ProTosS4EveR
Unplayable??
If you want more buildable terrain i can make less ruins...
And if you want a normal nat, i can do it too. modified by ProTosS4EveR
Crackling
no keep it unplayable plz
ProTosS4EveR
Ah, radix, making the map even it's not finished wasn't a big effort, only 2hours. ^^
LML
well, it's nice, but the corners should be overworked (the lil corners of temple to water).
flothefreak
fucking dont upload the map if you have nothing but basic structure. what exactly are we supposed to tell you in this state?
"oh, seems to be 4player"
"there are minerals and gas in the main"
"there is some terrainwork, too"
do you REALLY need BWMN to tell you all this? stupid.
LML
"First of all, flo don't flame"
xP
flothefreak
first of all, if you make actions you KNOW they deserve flaming, i WILL flame you by all means.
ProTosS4EveR
i love you flo <3
I will finish the map next saturday or sunday.
@LML, it is impossible to do the corner bridges better. modified by ProTosS4EveR
the dentist
it's okay, it should just be (0) experimental for now.
Nightmarjoo
"no keep it unplayable plz" seconded!
NastyMarine
holy fucking shit
flothefreak
well SEE WHAT YOU GET OUT OF THIS.
yeah, posting it in this state roxx. now the first 10 comments in the thread are useless shit and everyone clicking on the map wont read the comments to the end. well done.
what profit did you get out of this now for the map?
ProTosS4EveR
WHOOOHOOOOO VENEZIA IS FINISHED!!1!!1!!
RaDiX
it's just imbalanced, awesome-looking map.
ProTosS4EveR
Tell me what is imbalanced plz.
flothefreak
P>Z, because you can FE without having to build that unnecessary cannon+forgestuff. just go standard gate BO (zeals@ramp) but squeeze in a nexus -.-
plus, tight paths and zerg cant really take a 3rd expo to cope with that.
ProTosS4EveR
Larger ramp or a standard nat on middle ground?
panschk[FP]
i'm pretty impressed.
ProTosS4EveR
OK! UPDATE!!
Nat isn't next to main's minral formation anymore, and a made a temple wall to close it...
I think there will be some little modification for the temple wall because there are some pos imba due to the isometrical terrain.
uC.MorroW
cool map but nothing i would play serious
Testbug
mains are a little small, moving the start locations at red and teal will make a big diference, so they get some more space to buildings.
i would make the center bridges wider maybe a stone/water temple in the center :)
you really need an inverted ramp at blue??
why did you stoped this map? pls finish it
tktkvroom
wooohh map looks cool & wooh wasted a lot of time on the sides of bridges going everywhere. Put these in a map that isn't so standard plz kthnx modified by tktkvroom modified by tktkvroom
NOW, SEE MY GOSU WATER/RUINS TRANSITION!!! KEKEKEKE!!1!!!11!!
(I didn't have the time to finish the map now)
modified by ProTosS4EveR
If you want more buildable terrain i can make less ruins...
And if you want a normal nat, i can do it too.
modified by ProTosS4EveR
"oh, seems to be 4player"
"there are minerals and gas in the main"
"there is some terrainwork, too"
do you REALLY need BWMN to tell you all this? stupid.
xP
I will finish the map next saturday or sunday.
@LML, it is impossible to do the corner bridges better.
modified by ProTosS4EveR
yeah, posting it in this state roxx. now the first 10 comments in the thread are useless shit and everyone clicking on the map wont read the comments to the end. well done.
what profit did you get out of this now for the map?
plus, tight paths and zerg cant really take a 3rd expo to cope with that.
Nat isn't next to main's minral formation anymore, and a made a temple wall to close it...
I think there will be some little modification for the temple wall because there are some pos imba due to the isometrical terrain.
i would make the center bridges wider maybe a stone/water temple in the center :)
you really need an inverted ramp at blue??
why did you stoped this map? pls finish it
modified by tktkvroom
modified by tktkvroom