How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(2) Fireblast
Map ID: #3996
Author: x-species
Map Size: 128*96
Tileset: Jungle
Last Updated: 2010, 02, 08 07:02
Comments (6)
sTY_leZerG-eX
Not bad, I like this one!
sTY_leZerG-eX
OK here I'm just checking, you do realize that even if the mains give the illusion of being on high ground they are not? What really happens here is a low ground base that really is like a normal jungle main base that is surrounded by temple Example: (3)Longinus, only difference is that in the choke where your "ramp" is you are going to have a ridge, not a ramp Example: you are going to have a small ridge version, like in the map (2)Heartbreakridge.
Capish so far ?
JungleTerrain
Confusing mains, just make them either lowground or highground.
It seems that the map would be split too easily, with each player securing the 4 bases pretty easily(nat[obviously], 3rd gas, minonly)
Capish so far ?
It seems that the map would be split too easily, with each player securing the 4 bases pretty easily(nat[obviously], 3rd gas, minonly)
|/
|
|
|
v