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(2)Evil Eye
Map ID: #2541
Author: XieXie
Map Size: 128*96
Tileset: Ice
Last Updated: 2007, 11, 15 22:14
Comments (9)
XieXie
Ice map its not prettiest design n shit but its real fun to play .. test it and upload reps if you want^^ modified by XieXie
NastyMarine
I'm not gonna lie. I really like this for some reason :) This ofc isnt the greatest execution as far as some long time mappers here. But its got style and that counts for a lot imo.
Drawbacks:
- Minimal space in mains to develop economy.
- 2 expos that can be well defended with minimal forces (especially if ur Terran)
XieXie
I think if you can build not out of control that amount of space is fine .. and also.. i think that the gas expo isn't as easy to defend because there is a ramp with building leading to it, so alls you have to do is kill the building.. or mine that mineral patch of 24..
Thanks for style complement.. and i dont know what you mean about execution because im not really a "mapper" but guess style is alls that counts
starparty
pimp material.
Excalibur
SP, let er rip. :D
NastyMarine
execution: overall finished product quality. how well you implemented and molded your map from the concept, layout/design, and balancing.
style: the identity of the mapper usually shows up here. signature doodads (or combinations), terrain work/tileset or concept usually is what is shown.
NastyMarine
ya definently pimpable.
spinesheath
This needs quite some pimpage, indeed.
Well, it seems quite tight, especially the nat. But then there are so many various routes that it might become interesting. Maybe those lakes in the middle could be smaller.
I suggest to convert it into another tileset, especially jungle for its good inverted ramps. The terrain should allow it.
XieXie
Lakes in mid arnt that big.. the size of them makes flanking perfect
one thing is i dont want my map "pimped" because that its not made by me any more jsut the idea is mine modified by XieXie
modified by XieXie
Drawbacks:
- Minimal space in mains to develop economy.
- 2 expos that can be well defended with minimal forces (especially if ur Terran)
Thanks for style complement.. and i dont know what you mean about execution because im not really a "mapper" but guess style is alls that counts
style: the identity of the mapper usually shows up here. signature doodads (or combinations), terrain work/tileset or concept usually is what is shown.
Well, it seems quite tight, especially the nat. But then there are so many various routes that it might become interesting. Maybe those lakes in the middle could be smaller.
I suggest to convert it into another tileset, especially jungle for its good inverted ramps. The terrain should allow it.
one thing is i dont want my map "pimped" because that its not made by me any more jsut the idea is mine
modified by XieXie