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(2)Mango River
Map ID: #2565
Author: WHiTeSTRiPeS-
Map Size: 128*128
Tileset: Jungle
Last Updated: 2007, 10, 09 13:32
Comments (8)
WHiTeSTRiPeS-
just playin around with sideways bridges :P
mid gas 4000, double expo gas 1500 each
LML
nice bridges:)
and the maps looks decent, aswell.
PsychoTemplar
Pretty impressively executed extended terrain, but I don't understand the purpose of the neutral at the double gas, or why you make it 1500 when it's still a really hard base to keep (which is a disadvantage to standard Zerg strategies).
PsychoTemplar
Remove SLs for players 3-8 in the non observer version, and remove those player one drones in each base.
WHiTeSTRiPeS-
yes i was thinking about removing that; yet i thoguht it would balance it out a little bit. lots of people suggested removal, so i'll go ahead and take it out
WHiTeSTRiPeS-
update: took out the neturals. should open up the gameplay for zerg
Nightmarjoo
I think it's too open. The expos are all really spread apart from one another. pvz will be really hard on this map.
The map is friendly to zerg in zvt too, but not quite as much because there is no easy-to-grab 3rd gas, but ling flanks will be easy and stuff.
FateD
The map is nice indeed but I mean comon..
Wc isnt the best strat game, and yet, every map seems to get a lil closer to wc3 mapping, i think we should just try to make original maps with what Sc was meant to offer...
Btw, not blaming map in particular, just mapmaking in general modified by FateD
mid gas 4000, double expo gas 1500 each
and the maps looks decent, aswell.
The map is friendly to zerg in zvt too, but not quite as much because there is no easy-to-grab 3rd gas, but ling flanks will be easy and stuff.
Wc isnt the best strat game, and yet, every map seems to get a lil closer to wc3 mapping, i think we should just try to make original maps with what Sc was meant to offer...
Btw, not blaming map in particular, just mapmaking in general
modified by FateD