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(4)ValleyForge
Map ID: #2585
Author: WHiTeSTRiPeS-
Map Size: 128*128
Tileset: Ice
Last Updated: 2007, 10, 19 04:06
Comments (4)
WHiTeSTRiPeS-
ok guys, finally got it up (lol)
The idea here is 2 sets of 1v1's OR a top vs bottom macro map for some fun air on air action. the long island across the mid serves to harass that 3rd gas expo. mains and nat expo min lines have little room for turrets/cannons, supporting muta harass. theres also a small place for tanks to drop (why not?) near the nat min line, adding value to anti air defense.
comment and criticize at will
Starparty
the idea has been done before, but you execute it pretty nice. i like the asymmetry of the two sides.
Lancet
I tried to do something similar in my map "Charade" but both sides were connected by the middle blocked with a neutral and one side was just the inverse (high/low) of the other.
I downloaded your map and tried to play it but I couldn't due to lack of starting locations, please check this, thanks.
WHiTeSTRiPeS-
ok, i think i fixed this problem; i'm not 100% sure though. i'm sure looking at the pretty picture and imagining an intense game might work too ;p
The idea here is 2 sets of 1v1's OR a top vs bottom macro map for some fun air on air action. the long island across the mid serves to harass that 3rd gas expo. mains and nat expo min lines have little room for turrets/cannons, supporting muta harass. theres also a small place for tanks to drop (why not?) near the nat min line, adding value to anti air defense.
comment and criticize at will
I downloaded your map and tried to play it but I couldn't due to lack of starting locations, please check this, thanks.