(2)Island Collision
Map ID: #2624

Author: AdOgG
Map Size: 128*128
Tileset: Badlands
Last Updated: 2007, 11, 10 13:45

Comments (17)
AdOgG
Well, there it is. I think this map is the best i have done so far!
Moebius
Interesting...and air map with a ground path to the bases.
NastyMarine
the map is a bit too blocky im afraid. and theres a serious lack of flanking in this map too. :/
FateD
lol its really getting better, but you need to make flanking room indeed now (thats like make the terrain so u can easily surround an enemy from everywhere at once)
AdOgG
Is there any tank problems?
FateD
lol, with the flanking problems alwais come tank supremacy :P
Moebius
Remove the ramps leading to the middle and make it an island map.
LML
"Island Collision"

it is more like an island map, you are forced to play air, because ground won't work too good?! ..
AdOgG
Ramps leading to middle are gone, and added more deco
FateD
Hmm, 1 more thing, this might not be a major mistake but, i think blue still has a pretty much bigger main than red's...

and in island maps, that can matter alot (thats a personnal opinion)
AdOgG
So 0-10, what would you give this, 10 being good
FateD
prolly 6,5 or 7 :P
AdOgG
better then the 0.01's id probably get for my other maps
FateD
lol btw, this is still far from korean maps :P
youd have to work deco forever n balance would have to change much i think to have this map a 10 :P

AdOgG
il never get a 10 map, and i cant even test my maps online due to a stupid new router that i can't host with...!@#$ Oh ya and fade, you like say :P a lot dont you? lol
modified by AdOgG
FateD
:P why do u beleive i like saying :P ?
:P
lol
uC.MorroW
its hard to play with air/drops if mains are far away from each other. dont u remember old lost temple times?, ppl often had more use for drop when they were neighbours

also air/drops need alot of gas, no use for minerals if they cant use them, will just lead to mass turret around expos
modified by uC.MorroW