(2)Legend of Raynor
Map ID: #2645

Author: NastyMarine
Map Size: 128*96
Tileset: Badlands
Last Updated: 2007, 11, 29 13:47

Comments (10)
lnept
to a terran it might look appealing, but to anyone playing against terran, it is just a nightmare when you think of how the ENTIRE MIDDLE IS BUILDABLE T_T, 2 expos with gas are lined up one in front of the other for your turtling pleasure, and why do anything other then slow push down the map using the barriers? its not like your trying to stop them from out expanding you, because there are no expansions to beat you over, everything is a decisive expo.
Lancet
A bit "classical" for my taste but OK. I found several tank spots (see GMCS, sorry if the arrows don't point very well), see if you can place illegal doodads in them or something. Also write something in the map description box.
modified by Lancet
Nightmarjoo
bit tight in the middle, but otherwise I like it. Of course, I'm not protoss :) lnept is, of course, right.
ptar
I realy like this map, the only thing i don't like is the middle. It's too tight.
uC.MorroW
if u remove 2 of those thingas in middle this map would be very good. really good. extrodinary good.
maximumdan
wow. any chance you could get rid of the inverted ramp? i think its far enough away from bases to not really make a difference which way its facing. i'd bring it a little higher and cut into the water a little bit.

I like the middle. tight, but big with enough paths for a lot of flanking.
maximumdan
and what image program do you use to make bright pictures like this one and the wake?
Moebius
Gimp.
NastyMarine
I use infranview

then use "Image ---> Auto Adjust Colors"
cWn)iQ.Superi0r
very very very nice