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(2)PreciousGas
Map ID: #3160
Author: djdolber
Map Size: 64*64
Tileset: Twilight
Last Updated: 2008, 07, 27 11:50
Comments (36)
Testbug
map 3160!! woo!!
SiaBBo
Path issue? No gas in main? You have to use like 8 workers to get fast gas. This suck.
neobowman
Tanks>all.
SiaBBo
U dont event get tanks.
Crackling
gas issue
boongee
marines could snipe the gas, rendering it useless for the other player unless they secure the cliff
spinesheath
Guess that is the point of the map, boongee.
PsychoTemplar
I think Zergs 5pool will come before Terrans first marine... Although maybe if they like... built a rax at 5, they could just put a marine behind both neutrals.
spinesheath
Ever played bloodbath, pt? Distances probably are a little longer here, and it seems as if you could block off your entrance very nicely with a supply and a scv or something like that.
SiaBBo
Then destroy generator.
spinesheath
Send an scv there and repair it, second marine goes there too.
Nightmarjoo
Carriers > all
SiaBBo
Dark Archons > all
spinesheath
Nothing withstands the fury of the swarm!
illisid
beedrill > all
(:
spinesheath, i think the power generators cost 200min/50gas
boongee that is nice thinking, but your wrong. the doodads are wide enough to block the units to attack the gas
i think this map is very interesting. first i saw it i thought it was gonna be so imba. but when i put more thought into it maybe its still kinda balanced
the entire high ground is unbuildable leaving war of ling zea marine. i do believe this map favours terran because terran will be able to 2rax and bunk up in main like on bb. then he can kill the generator and snipe the gas from behind. i do not think any race any early game can have use of the gas due its distance.
spinesheath
Ok right, you can't repair it unless you already have gas.
Anyways, 1-2 scvs in front and 1-2 marines in the back can hold off lings on that tight path easily.
djdolber
Thanx for the comments guys! The idéa is to challenge players to make good use of the gas. As you mentioned you can wall in on one side and you are protected from the neutral on the other side.. Doodads on the highground are there to stop early marine sniping the gas.. There are also a good harras point on the high ground next to the gas if you have ranged attack.
Any idéas on how to improve it ? Maybe i should increase the size of the map to make some more room its pretty narrow and not much space to build..
SiaBBo
Try make 96x96 or 128x128 map.
djdolber
i wonder why its not more common to use regular bbuildings as neutrals... such as supplydepots and similar.. maybe it is more common than i know
djdolber
i think i will try to remake this in 96x96 to make some more room for building, long distance gas mining could potentially be longer in that case, ive been thinking about shuttlemining gas but thats very bothersome... one round will give 8x8 gas at most, 64 doesnt really make it worth it...
djdolber
What is your opinion about Z <<< P & T because only 1 gas ? early game the gas could be used for speedlings, hydras + range to snipe enemy gas or go for early lair-tech
djdolber
Im thinking an FE into mass zerglings could be potential but there are chokes everywhere... so its up to P/T to protect the chokes really well in the beginning...
Nightmarjoo
Why is the gas so far, you can't even make a building near it, it would take like 8 workers to mine optimally from your sl, and maybe 6 or so if you put a building as close as possible; just annoying.
I'd just 4pool every game as z, and worker rush with p/t, maybe with a basic unit or 2 ._.
djdolber
The idea of the map is that you have to long distance mine the gas and protect your gassupply.
djdolber
Mzybe the map needs even narrower chokes to deal with early rushes...
djdolber
btw, kind off a nooby question, but is it possible to alter hp of neutral bbuildings or even make them invincible ?
(:
then map must be played in use map settings
the best is just to use different neutral buildings if u want different life
Nightmarjoo
I don't think the gas would be used, I think it's too impractical, and easier to just do some gasless rushy build.
neobowman
If there's no gas and the game gets longer, I suspect that Terran will win with their long ranged marines and invincible scvs. Early game though, Zerglings might have an advantage unless a Protoss uses the choke well.
lolcats
idk though protoss has cannons
Nightmarjoo
And zlots :O
Crackling
:0
anotak
zeals suck vs. mnms as their number gets larger, that's only earlygame in few numbers that zeals win
SiaBBo
You think there will be long games in this map?
djdolber
It would be interesting to see a replay, i will try and se if i can get some games going on this map...
boongee that is nice thinking, but your wrong. the doodads are wide enough to block the units to attack the gas
i think this map is very interesting. first i saw it i thought it was gonna be so imba. but when i put more thought into it maybe its still kinda balanced
the entire high ground is unbuildable leaving war of ling zea marine. i do believe this map favours terran because terran will be able to 2rax and bunk up in main like on bb. then he can kill the generator and snipe the gas from behind. i do not think any race any early game can have use of the gas due its distance.
Anyways, 1-2 scvs in front and 1-2 marines in the back can hold off lings on that tight path easily.
Any idéas on how to improve it ? Maybe i should increase the size of the map to make some more room its pretty narrow and not much space to build..
I'd just 4pool every game as z, and worker rush with p/t, maybe with a basic unit or 2 ._.
the best is just to use different neutral buildings if u want different life