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(4)Seawall1.3
Map ID: #3233
Author: Capn Awesom
Map Size: 128*128
Tileset: Jungle
Last Updated: 2008, 09, 13 22:14
Comments (5)
Capn Awesom
New map ive been workin on for a while now, inspired by andromeda. Beta/experimental because of the choke at the main. Small min blocks=16. Still not much deco, will add later.
Suggestions and comments welcome as always!!
Nightmarjoo
Pathing...
Capn Awesom
I tested it twice, it takes the peons like two seconds to figure out how to get out; But i should probably test more...
JungleTerrain
have u tried getting your tanks out of your main when you have like 20 scvs mining at the nat?
it is just a pain that players don't want to go through especially if it doesn't need to be there.
by the way, i am talking about the natural setup.
The rest of the map looks a little bit like andromeda but much tighter. It looks to me like the natural is very hard to defend from harrass.
Imagine Mutalisk Harrass on that natural :O
imo it would be a pain
anotak
and it's tankable from two sides which would be a major pain
Suggestions and comments welcome as always!!
it is just a pain that players don't want to go through especially if it doesn't need to be there.
by the way, i am talking about the natural setup.
The rest of the map looks a little bit like andromeda but much tighter. It looks to me like the natural is very hard to defend from harrass.
Imagine Mutalisk Harrass on that natural :O
imo it would be a pain