(2)River Road2.1
Map ID: #3241

Author: NastyMarine
Map Size: 96*128
Tileset: Jungle
Last Updated: 2008, 09, 22 06:21

Comments (12)
NastyMarine
I started this map about 3 months ago. Just finished it today. Comments gogogo

Notes:

5 and 11's minerals are all 500.

9 and 3's gas are 2500

deco not finished
Nightmarjoo
the nat is really hard on p in pvz, z in zvt, and t in tvp. It looks like t could have a hard time with his nat vs mutas.

Zerg could have trouble defending a 3rd gas vs terran.

It's pretty tight all-over, and not very flank friendly imo.

The lack of a 5th gas really hurts lategame and supports/encourages turtly gameplay.

My guess is that you were trying to make a map which forces players to be aggressive, but I think you just ended up with a turtle map.

I can't say that I think gameplay or balance will be particularly good. I'm not certain, but if I had to guess I'd say the map is t>z t>p p>z. zvp is where I'm the most uncertain, as the nat is pretty fucking hard on protoss, and the lack of expos doesn't necessarily help protoss given the map's layout. But many aspects of the map do make things hard on zerg if protoss can ever get his economy going, imo.


The only suggestion I can offer would be to scrap the map and work on Dayun Si, sorry ._.
SiaBBo
Natural is shit.
NastyMarine
what about a mineral block or neutral at the backdoor entrance(s) to the nat?
LasTCursE
deco in work?
MorroW
id make 2 ramps less wide so u can make room for more dirt, GMC

i think map is t>p>z

im not gonna post something big here since i dont like this idea
NastyMarine
UPDATE:

Made a few terrain modifications. comments gogoogo

New mineral block for the back entrance of the naturals are 64 each.
modified by NastyMarine
SiaBBo
Looks like it's terran map.
MorroW
id remove the mineral blocks and id widen the middle ramp slightly
LasTCursE
don't know.I think like SiaBBo :S
NastyMarine
Various updates:

Opened the center bridge

added some decoration (more to come)

Added gas to the 11 and 5 expos

removed the backdoor mineral blocks and replaced them with two neutral temples each
Nightmarjoo
imo a lot better, but still not enough room for flanking. Reminds me of Undying Lands.