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(4)Choler War
Map ID: #3351
Author: jjoshb
Map Size: 128*128
Tileset: Twilight
Last Updated: 2008, 11, 23 04:44
Comments (8)
SiaBBo
Ugly mineral lines.
Add gas to minonly.
SynDrome
hehehe, too straight. Make the terrain more curved.
Nightmarjoo
lol it's (4)Othello with linear pathing.
Ag-Toss
new mapper?
SiaBBo
I think it's andromeda + othello. :b
jjoshb
did i copy maps?
i just made the design in the middle because a diamond would fit in good modified by jjoshb
jjoshb
And can anybody teach me how to switch ramps around and how to do the wide ramps?
Woedin
With "natural" parts of the map, like cliffs, try for a natural look with curves and such.
"manmade", like the walls, suits this type of layout you used here. the trick is combing both.
In "Natural" areas, using different decorations will make each bit look more varied, and using similar patterns can enhance "manmade" looks
I posted some articles you should read on your other map's comments.
For now I'd suggest you use premade switched ramps and wide ramps, do a search on ramps in the map database here, and use copy and past.
Mapping gets more challenging when you start using "rotated" paths and spiraling layouts, if your up to it, its very rewarding and worth the effort to learn. modified by Woedin
Add gas to minonly.
i just made the design in the middle because a diamond would fit in good
modified by jjoshb
"manmade", like the walls, suits this type of layout you used here. the trick is combing both.
In "Natural" areas, using different decorations will make each bit look more varied, and using similar patterns can enhance "manmade" looks
I posted some articles you should read on your other map's comments.
For now I'd suggest you use premade switched ramps and wide ramps, do a search on ramps in the map database here, and use copy and past.
Mapping gets more challenging when you start using "rotated" paths and spiraling layouts, if your up to it, its very rewarding and worth the effort to learn.
modified by Woedin