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(2) The Young, And Old
Map ID: #3627
Author: Trooper
Map Size: 128*96
Tileset: Jungle
Last Updated: 2009, 09, 04 11:03
Comments (11)
Trooper
Ok right off bat solve some Questions, The squares of jungle i just used to help place start locations and its way far from being done. I just made it playable so i dont get messages saying thats its not playable. I'm just wondering if you like the concept or not? imalanced? Improvments? Help on Natural and Min Only Expo?
sTY_leZerG-eX
Uh dude u need 2 work on the symmetry , ramps and the ruins
Trooper
Like i said its way far from being done, meaning deco and everything. ittle be symetrical when well the map is done.
LasTCursE
eX do you rly think that he needs to work only on that ? lol
MorroW
u kinda must push the side of main back so u can move everything else same direction then finally u have the 3rd and 4th base not so tight anymore
JungleTerrain
Terran own here.
Nightmarjoo
Don't put a space between (2) and the name.
I'm sure you could decorate the map better.
You're wasting a lot of map space with your cliffs. Can't you find a more elegant solution/setup? Also, the most space in the map is allocated to 12/6, but there's absolutely nothing there, no pathing running through it, no important expo to defend, etc.
imo the map's biggest problem is its lack of a concept, aside from a curving ruins path.
It's not terrible, but it's pretty basic, not very interesting. This seems like a nice practice map, I wouldn't put much more effort into it, I'd reccomend just moving on to another map.
Trooper
This is just a visual update, for a bit of deco
actamu
xaxaxa terrible so bad noob lol so stupid map :D:D:D NOOB
larjarse
why is there a dirt cliff on the left and not right? also, for the expo near that cliff, the right is tankable and left is not. left main's mineral line is easier to defend with the gas on top then right side, they also have less space for defense behind mins. with alot of work, this map would be pretty functional and balanced.
i do like the circular pathing, but the 11/5 paths are pretty tight
I'm sure you could decorate the map better.
You're wasting a lot of map space with your cliffs. Can't you find a more elegant solution/setup? Also, the most space in the map is allocated to 12/6, but there's absolutely nothing there, no pathing running through it, no important expo to defend, etc.
imo the map's biggest problem is its lack of a concept, aside from a curving ruins path.
It's not terrible, but it's pretty basic, not very interesting. This seems like a nice practice map, I wouldn't put much more effort into it, I'd reccomend just moving on to another map.
i do like the circular pathing, but the 11/5 paths are pretty tight