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(4)Destitute
Map ID: #3721
Author: sWaGu
Map Size: 128*128
Tileset: Jungle
Last Updated: 2009, 07, 10 14:34
Comments (27)
sWaGu
there are alot of bases reachable by inbase. 1 is practically an island base. the min only has 2 32min blocks. i couldnt think of anything creative for the middle. modified by sWaGu
neobowman
Four easy bases is far too much. Especially with gas. You only need to hold a natural choke and one other small ramp and you have basically secured all the expansions you need up until late game. T>P>Z is generally the result of this.
coV
Make 12,11,6, and 5 mineral only.
sWaGu
u think decreasing the amount of min patches and the min amounts will even it out? and the gas bases at the edge of the skinny strip are practically islands
coV
The expo is more safe there, it's like a backdoor expansion if the gas stays there. It's not technically an island 'cause it's still walkable, it'll just cause pathing issue when the units are trying to go to that expo if it's being attacked.
An example would be like Medusa. If that backdoor had a gas more people would choose to expo there instead of their regular nat.
sWaGu
i dont think so
sWaGu
but i think ill leave the gas at a lower value. sort of like god's garden
LasTCursE
i think it will be boring gameplay because the expos looks too easy to take and not so easy to harass .. :/
sWaGu
- the main has 8 mins
- the nats have 6 1000 blocks and 4000 gas
- the back bases have 5 1500 blocks and 2000 gas
- the inbase min onlys have 6 750 blocks
- middle
- enlarged ramps in the outside gas bases
now wat? modified by sWaGu
LasTCursE
now fix the picture xD
sWaGu
fixed it
Freakling
The expo layout still wins every turtle contest.
ProTosS4EveR
make the backdoor expo easyli harassable
and put a low mineral field in the 4thgas expo, this will make a nice backdoor
oh you already did it :o modified by ProTosS4EveR
sTY_leZerG-eX
I really like this map, the concept is great.
But I honestly think its to many easy expos u have to delete some.
I would personally delete the nat, and i would just put a standard bridge instead of it.
That way u can make all min paches ans gassier's normal amount.
And of course the deco and the doodads.
But really good map the I see promise on this 1.
sWaGu
im planning to make the backdoor min only a seperate expansion but keep the nat and stuff. make the long skinny back base barely buildable forcing u to use units for protoection making it harrassable. wat do u think?
coV
YES! CHANGE THE BACKDOOR TO MIN ONLY! But I do think the second nat is still secured IMO...
sTY_leZerG-eX
The only thing I really don't like about map is distance nat 2 nat, and that if u loose ur nat u can get the hell contained out of u, and considering the nearness of nats, re-enforcements can come super quick.
sWaGu
well the nat 2 nat thing was not on purpose but i think that it will become more aggressive games.
and yes coV. i will change on backdoor to a min only like medusa only this min only will be alot more harder to defend. and the other backdoor will be seperated from the main completely and a seperate expansion.
so the map will become more like medusa only the games will be more faster i think.
MorroW
i just think this is a bad version of holy war
coV
Jihad
sWaGu
- made one of the back bases a min only
- put a min block back on main mins
- made the other back base a seperate expansion
- made pretty much the whole mid unbuildabe
ProTosS4EveR
What did you do with the 3rd gas? The backdoor was teh1337
You should do something like that, then you still have the backdoor
Good thing i downloaded the previous version u_u modified by ProTosS4EveR
sWaGu
but what would it accomplish? aside from room to use up? i dont get it
and i didnt renew the file. just the pic
ProTosS4EveR
keep the backdoot, it's a nice one. take 3rd gas at your own risks
sWaGu
i see
any other comments on the changes i made?
ProTosS4EveR
i tried to place a hightemple at the backdoor minoyl, but there is enough space only at east and west :(
sWaGu
y a high templle?
any objections if i put the back door back and make the nat unFE able like enaray
modified by sWaGu
An example would be like Medusa. If that backdoor had a gas more people would choose to expo there instead of their regular nat.
- the nats have 6 1000 blocks and 4000 gas
- the back bases have 5 1500 blocks and 2000 gas
- the inbase min onlys have 6 750 blocks
- middle
- enlarged ramps in the outside gas bases
now wat?
modified by sWaGu
and put a low mineral field in the 4thgas expo, this will make a nice backdoor
oh you already did it :o
modified by ProTosS4EveR
But I honestly think its to many easy expos u have to delete some.
I would personally delete the nat, and i would just put a standard bridge instead of it.
That way u can make all min paches ans gassier's normal amount.
And of course the deco and the doodads.
But really good map the I see promise on this 1.
and yes coV. i will change on backdoor to a min only like medusa only this min only will be alot more harder to defend. and the other backdoor will be seperated from the main completely and a seperate expansion.
so the map will become more like medusa only the games will be more faster i think.
- put a min block back on main mins
- made the other back base a seperate expansion
- made pretty much the whole mid unbuildabe
You should do something like that, then you still have the backdoor
Good thing i downloaded the previous version u_u
modified by ProTosS4EveR
and i didnt renew the file. just the pic
any other comments on the changes i made?
any objections if i put the back door back and make the nat unFE able like enaray