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(4)Arizona_1.0
Map ID: #39
Author: skb9728_CyGnus
Map Size: 128*128
Tileset: Desert
Last Updated: 2007, 04, 13 13:25
Comments (9)
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Syrreph
The gas mixxed in with the minerals at the second nat's that block off the paths, are going to screw up units when they come outta refinery, they might come out on other side of it and then workers keep getting stuck, and then they get passed the wall really easy for them to get expos back there.
It also seems like teal's second start location is more in it's path than the other players, don't know how much that matters but it might o0.
Good map overall.
panschk[FP]
afaik PvZ is even more imbalanced that on most other ground maps here, though. I think that is the main reason the map is not played much anymore.
It also seems like teal's second start location is more in it's path than the other players, don't know how much that matters but it might o0.
Good map overall.