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(2)Ghost Path
Map ID: #4055
Author: Proleague
Map Size: 128*96
Tileset: Jungle
Last Updated: 2010, 03, 24 06:32
Comments (5)
neobowman
Tileset: Jungle
Size: 128 x 96
Positions: 3, 9
- Expansions at 5 and 7 have mineral patches at 1000 and geyser at 2000.
Rush time: 28 seconds (bottom), 52 seconds (top)
I actually like this map a lot. It's trying out the double path natural. I've been trying to make maps with the natural like this. Looks really fun to play.
Download is filler for now.
Nightmarjoo
Fuck this map, it's going to have such horrible balance and awful game quality (well, it'll have great game quality if you personally really enjoy turtling and elimination races).
The main/nat concept (if not placement) isn't bad, and has a lot of potential, but I absolutely hate the way they ended up executing it.
I like tight paths, especially in conjunction with cliffs like that at the bottom, as seen in Return of the King and Hitchhiker, but I think doing it here made no sense at all.
Map is just way too tight, way too linear along the two paths, and its ostensible bilinearity only accentuates the problems with balance and gameplay the linearity cause.
Aspects of the design are interesting, but none of them fit together, especially not with this concept. I really dislike this map.
LasTCursE
marjo they are koreans they do what ever they want and don't give a shit about what we think :) ;]
Kinosjourney
This map will be awesome, believe me.
Even though it's tight it just screams for fun gameplay. Hopefully it will be played like a air map. Air maps <3
Impervious
This map looks like it will be a nightmare..... No real good choice for a 3rd expansion, no wide paths, horrible abuse of cliffs are possible by mutas/carriers, etc.....
Size: 128 x 96
Positions: 3, 9
- Expansions at 5 and 7 have mineral patches at 1000 and geyser at 2000.
Rush time: 28 seconds (bottom), 52 seconds (top)
I actually like this map a lot. It's trying out the double path natural. I've been trying to make maps with the natural like this. Looks really fun to play.
Download is filler for now.
The main/nat concept (if not placement) isn't bad, and has a lot of potential, but I absolutely hate the way they ended up executing it.
I like tight paths, especially in conjunction with cliffs like that at the bottom, as seen in Return of the King and Hitchhiker, but I think doing it here made no sense at all.
Map is just way too tight, way too linear along the two paths, and its ostensible bilinearity only accentuates the problems with balance and gameplay the linearity cause.
Aspects of the design are interesting, but none of them fit together, especially not with this concept. I really dislike this map.
Even though it's tight it just screams for fun gameplay. Hopefully it will be played like a air map. Air maps <3