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(4)Spectral Grotto1.1
Map ID: #4189
Author: K_A
Map Size: 128*128
Tileset: Twilight
Last Updated: 2011, 07, 22 21:11
Comments (18)
K_A
Sorry but I had to make a new one to fix it.
I'm not sure but the mains might still be tankable.
JungleTerrain
the map picture is really bad. I'm guessing you have SCMdraft2.0 right? How do u make ur map pictures? U need to make them into JPEG(JPG) files and resize them by 19% ( look at articles section )
What changed since the first version?
K_A
I made some small changes in the terrain. I might just redo it completely since my idea doesn't really fit in the map space lol
LasTCursE
why does it look exactly the same to me ?
Kinosjourney
^exactly my thought, you shouldn't have re-uploaded it without making some changes.
You really should move the mains further back, soo much wasted space :/
K_A
It took a long time but I completely redid the whole thing.
btw thanks for the help with the picture ;D modified by K_A
Kinosjourney
It still has the same problem.
Your naturals are way too big and the path out of the nat is tight. Just the natural choke is supposed to be tight then the actual path to/away from the nat should be bígger.
You must always have enough space to fit 200/200 armies battling in the middle too, right now the whole map is so tight that any medium/large sized terran force will be too strong since no Protoss/Zerg can flank the Terran ball.
Your mains also is way too big, i can't imagine anyone needing that much space unless you are playing a fastest map. modified by Kinosjourney
K_A
Ok I moved some of the edges around a little bit to make that path wider.
And a lot of deco. modified by K_A
Kinosjourney
Read the GMCS, the map still has the same problems and i hope they will help you with fixing them :)
LasTCursE
MAINS ARE HUGE lol
K_A
I decreased the size of mains. (by about half)
I also moved the mineral only expansion outside of the main area because I liked it :)
LasTCursE
good this map is starting to look like something playable :] you should make better mineral formations for some of the expos tho
Kinosjourney
Good job with the middles, now just narrow down the chokes at the naturals and make better mineral lines (+ randomize them so they don't look like that :P)
K_A
To whoever added 19 GMCS comments:
This is my map :P
No offense of course ;) modified by K_A
K_A
I may just get rid of the back door completely idk. modified by K_A
LasTCursE
I think if K_A polishes this a bit it could fit nicely in the tournament thingy ^^
Freakling
If this only weren't quite as bad regarding terran pushes...
LasTCursE
every map is bad cuz of terran lol modified by LasTCursE
I'm not sure but the mains might still be tankable.
What changed since the first version?
You really should move the mains further back, soo much wasted space :/
btw thanks for the help with the picture ;D
modified by K_A
Your naturals are way too big and the path out of the nat is tight. Just the natural choke is supposed to be tight then the actual path to/away from the nat should be bígger.
You must always have enough space to fit 200/200 armies battling in the middle too, right now the whole map is so tight that any medium/large sized terran force will be too strong since no Protoss/Zerg can flank the Terran ball.
Your mains also is way too big, i can't imagine anyone needing that much space unless you are playing a fastest map.
modified by Kinosjourney
And a lot of deco.
modified by K_A
I also moved the mineral only expansion outside of the main area because I liked it :)
This is my map :P
No offense of course ;)
modified by K_A
modified by K_A
modified by LasTCursE