(4)Center Point 0.001
Map ID: #4294

Author: CrystalDrag
Map Size: 128*128
Tileset: Jungle
Last Updated: 2011, 03, 22 01:10

Comments (14)
crystaldrag

If you want to put bad rating, can ya tell me why you put it? Thx :)

This is my first 4 player. o.o
Now that this is finished, im going to be out of melee map making for a while cause im going to start on an uber long rpg.

Everything is 1500/5000, except for the middle. There are a few turret spots throughtout the unbuildable areas.

modified by crystaldrag
K_A
DL broken.
The only part I don't like is the middle.
Not for balance reason. The terrain looks weird to me + I don't like wide open expansions.
Thr rest of it looks good though :)
crystaldrag
Hmmm Mkay Any idea for the middle? I started getting lazy there.

I was thinking about distrubting webs so lurkers+ tanks couldnt hit.... would that be good idea or not?

Dl Fixed
modified by crystaldrag
Freakling
I would just add some temple wall around the middle expo to make it less open.
Are those Outland Colonies in the mains? They're not really needed anyway.
You should check for unbuildable/unpassable skeleton doodads in the mains. Looks like ther might be some, but picture quality is bad.
I don't like the double cliff between nat and 3rd. Especially because with the mineral lines as they are those are mostly tank cliffs.
crystaldrag
Updated :O

Minerals in Nat are now next to cliff, and minerals in the 3rd are now unable to be reached by tanks on the cliff or the mains.

Added Temple To middle like FS

There are no unbuildable doodad skeletons in the main bases, only in min lines to avoid big gaps.

I think that the Ramp is far from the base, and seeing that the bases are kinda big thats why i put the outland colonies So sunkens dont need to surround entire base.
modified by crystaldrag
Gnom
I like the dimensions but I don't like the middle that much. However -> personal taste.
crystaldrag
Ke ke ke no one likes the middle.
Im not that good with middles at all.
:\
K_A
the ramp going up out of teals natural is slightly smaller that the others.
Also, redo the middle.
modified by K_A
crystaldrag
Fixed Teals Ramp,use to be able to be walled off with 1rax1sup, now all are 1 rax 2 sup

going to redo the middle
Middle Redone
modified by crystaldrag
Freakling
Minerals in the middle are on the walls O_o
And the question is: why would a Zerg want to sunken up at main choke?
Can tanks on the cliffs still reach CC/Nexus/Hatch at thirds?
crystaldrag
Ke hehe Move the Side temple so minerals woundnt be on wall :D

Deleted the Outland Colonies seeing as they arnt needed.

Tanks cant reach 3rd :)

Added some unbuildable/unwalkable to 1 and 7 so tanks cant reach behind the minerals of third
modified by crystaldrag
Freakling
Yeah, bump this, too.
crystaldrag
Eep i got scared. :O
I was gonna bump it, but you did 4 me. O.o

Im not sure if theres anything else i can do better on here unless people post, then ima finish decorating it.
CrystalDrag
Last Decoration done. . .

Sorri for bumping this over everything freakling bumped up :P