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(2)Cambodia
Map ID: #4325
Author: ArcTimes and LasTCursE
Map Size: 96*128
Tileset: Jungle
Last Updated: 2011, 04, 30 19:25
Comments (20)
LasTCursE
My version of ArcTimes's Rampodia map :)
http://www.panschk.de/mappage/comments.php?mapid=4318
Suggestion free still in beta.. :) modified by LasTCursE
ArcTimes
>.< O love the picture, mine is too dark
How do you take that picture?
LasTCursE
photoshop :
Freakling
Like this version better but you could have kept the main choke idea... modified by Freakling
ArcTimes
The main choke? the ramp?
is cool right :D?
LasTCursE
I'm more of a standart mapper :D like the 1 normal ramp chokes :P
Something i haven't noticed while i was remaking it is that the mud on the map makes a cool shape when you look it in the mini picture lol modified by LasTCursE
ArcTimes
xD
sTY_leZerG-eX
Now this I like! Im liking the deco, the ridges, the high ground expo, and the islands. However I dont like the wasted space with all that high ground stuff, the path from nat 2 main could be better, the nat could be better, distances nat choke 2 nat choke look 2 short Terran PUSH!! And Im not sure at how the expos at 3 and 7 are just right now.
Middle reminds me of HBR.
Maps good, me likes, Oh and map is well executed gj Last (:
crystaldrag
Too many junglemaps. >:O
can nat gas be seiged?
My version of ArcTimes's Rampdodia map :)
modified by crystaldrag
Phobic
dl broken
LasTCursE
Why do my maps always tend to have a broken dl lol
LasTCursE
Lezerg: I know nats aren't perfect i don't like em that much my self will edit em soon proubably.. : the highground stuff is to prevent tanks from shooting the island,main and natural :) and for the terran push that's why i put the rocky ground for no turrets means less cover from dt's and shuttle's which slows terran's push : and thank you :P
(Also keep in mind that the purpose of this map is not that macro heavy as tommorow for example :)) this one is a bit more micro oriented :d)
Crystal: LOL i just noticed that :D thx :P
Phobic: Thanks for the note i fixed it : modified by LasTCursE
Freakling
Yeah. Seriously. Too many jungle maps. You could have done this in any tileset. Shame on you for being lazy ;)
Why are the nat formations so strange?
LasTCursE
they are standart lolz ? just too close to the wall cuz they face the main and there is no need for turret space :d (you talking about the middle mineral that's 2 hex back ?) and i made it jungle cuz the original map is jungle.. :P (i'm soon gonna start working on map with another tileset proubably one that i haven't used in a while) modified by LasTCursE
Freakling
Yes, I am talking about those strangely out of place pushed back mineral patches. They're definitely not standard. modified by Freakling
LasTCursE
I pushed em back so they "blend" in the wall :
Freakling
Blend in... And mine slowly...
RaZt
Hi long time
Nice I like it!
sTY_leZerG-eX
Humm..
I would personally ad some ruins somewhere in the map.
And I think you could actually use some type of back door on mains, or something weird with the map, something 2 make it less standard.
LasTCursE
a ramp to the island expo ? interesting idea.. i'll see what i can do :P modified by LasTCursE
http://www.panschk.de/mappage/comments.php?mapid=4318
Suggestion free still in beta.. :)
modified by LasTCursE
How do you take that picture?
modified by Freakling
is cool right :D?
Something i haven't noticed while i was remaking it is that the mud on the map makes a cool shape when you look it in the mini picture lol
modified by LasTCursE
Middle reminds me of HBR.
Maps good, me likes, Oh and map is well executed gj Last (:
can nat gas be seiged?
My version of ArcTimes's Rampdodia map :)
modified by crystaldrag
(Also keep in mind that the purpose of this map is not that macro heavy as tommorow for example :)) this one is a bit more micro oriented :d)
Crystal: LOL i just noticed that :D thx :P
Phobic: Thanks for the note i fixed it :
modified by LasTCursE
Why are the nat formations so strange?
modified by LasTCursE
modified by Freakling
Nice I like it!
I would personally ad some ruins somewhere in the map.
And I think you could actually use some type of back door on mains, or something weird with the map, something 2 make it less standard.
modified by LasTCursE