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(4)Amalgama
Map ID: #4326
Author: ArcTimes
Map Size: 128*128
Tileset: Jungle
Last Updated: 2011, 05, 20 23:42
Comments (15)
ArcTimes
This is a new map.
I know i have to finish my other maps, but i saw that a lot of people don't finish their maps either, and i wanted to upload this one :D!!
I know is imba, and maybe i have to put it as experimental, but i want to know if it's possible to balance it without changing the idea of the map.
PD: I wasn't drunk when i was making the map
sTY_leZerG-eX
I like the idea, the bridges, the ridges and the concept, I just dont like the execution and how its all crammed together, looks tight.
Specially the islands modified by sTY_leZerG-eX
Phobic
Not able to be balanced because of the factors involved. IE siegee tanks can see over water without vis but not up cliffs.
ArcTimes
Yes, i understand. All mains and nats are different.
But games that would be affected by balance are mirrors. I don't think other mu's would be that affected.
Kinosjourney
Love the concept, a remake would be really amazing or a heavy rework :)
sTY_leZerG-eX
I agree, with a good execution and rotational symmetry this could really be fine
LasTCursE
Top right = Empire of the sun
Top left = Fighting spirit
Down right = Fighting spirit with low main
Down left = Shades of twilight
Middle = Dante's peak
Freakling
I think there are too many expos. At least they're definitely too close together, cliffing each other.
It also looks a bit straight-lined...
ArcTimes
@LasTCurse
I was trying to make all the different main nat third setup that will be close.
So I was trying to make down right like HeartBreakridge and down left like aztec xD
And yes, middle is like dante\'s peak. I didn\'t see dante\'s peak middle before i made the map. I played on dante\'s peak but i wasn\'t trying to make it similar. Happy coincidence :D modified by ArcTimes modified by ArcTimes
LasTCursE
indeed :D i like that map alot :)
Freakling
I would also add some temple as ovi spots at the highground nats.
ArcTimes
@LasTCursE :)
@Freakling I tried. As i said, i tried to make left down like aztec, but is difficult, and i'm not a good mapper :(
Maybe I have to try something easier to start, but i liked the idea and i tried it.
ArcTimes
I edited this map too. I don't know, it seems better. But I didn't change anything that affect gameplay.. except for the rockyground behind the ramps of the middle.
sTY_leZerG-eX
I do like the map and the idea, but be careful with tankability, a lot of expos are tankable, when I think they shouldn't!
Freakling
I wanted to say what Le_Zerg said :D Make them at least evenly tankable.
I know i have to finish my other maps, but i saw that a lot of people don't finish their maps either, and i wanted to upload this one :D!!
I know is imba, and maybe i have to put it as experimental, but i want to know if it's possible to balance it without changing the idea of the map.
PD: I wasn't drunk when i was making the map
Specially the islands
modified by sTY_leZerG-eX
But games that would be affected by balance are mirrors. I don't think other mu's would be that affected.
Top left = Fighting spirit
Down right = Fighting spirit with low main
Down left = Shades of twilight
Middle = Dante's peak
It also looks a bit straight-lined...
I was trying to make all the different main nat third setup that will be close.
So I was trying to make down right like HeartBreakridge and down left like aztec xD
And yes, middle is like dante\'s peak. I didn\'t see dante\'s peak middle before i made the map. I played on dante\'s peak but i wasn\'t trying to make it similar. Happy coincidence :D
modified by ArcTimes
modified by ArcTimes
@Freakling I tried. As i said, i tried to make left down like aztec, but is difficult, and i'm not a good mapper :(
Maybe I have to try something easier to start, but i liked the idea and i tried it.