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(4)Crystal Cavern 0.004
Map ID: #4335
Author: CrystalDrag
Map Size: 128*128
Tileset: Twilight
Last Updated: 2011, 07, 07 07:31
Comments (36)
crystaldrag
I liked the map metalopolis or w/e from SCII So i starting to make this.
No deco.
There is one mineral in nat that is 100.
Middle minerals are 16 500 minerals.
I might add watchtowers...
Comments?
And this is first time symmetry over y=x
crystaldrag
just noticed it might be a bit tight, will retract some high ground back to make wider if anyone else agrees. modified by crystaldrag
sTY_leZerG-eX
Python?
Freakling
Python :P But the island expos are missing.
If you want watchtowers play SC2.
The big hole in the middle makes no sense at all.
LasTCursE
Mains have nice shapes =) (But i'm not a big fan of metalopolis i even have it removed from my quickplay maps) so i'd give you 0 for creativity and a 7 for execution atm :P
this map reminds of Agria Valley as well ^^ http://images4.wikia.nocookie.net/__cb20101203085729/starcraft/images/thumb/7/76/AgriaValley_SC2_Map1.jpg/607px-AgriaValley_SC2_Map1.jpg modified by LasTCursE
crystaldrag
http://wiki.teamliquid.net/starcraft2/Metalopolis
@ Lezerg . I think i said in first sentence. It comes from
@Freakling
-1st sentence ) Look up.
-2nd ) I have starcraft two, but i have had two computers crashing down on me cause some reason, so i am stuck on something that cannot run SCII. Plus the map editor is weird.
-3 ) its not suppose to make sense :P
@Lastcurse
course there is no creativity cause i just basically copied the layout :D
I think SCII's nat is too hard to defend...i did not say i liked the SCII version.^_^
how does it remind of agria valley?
Kinosjourney
Looks good, but it's too cramped. 128x128 won't work :(
crystaldrag
Ill make it work somehow. 192X192 wont work either. :P
Freakling
at least connect those two watchtower hills.
LasTCursE
The middle is like agria's one with some small changes (the 3rd ramp and that in the middle has 2 sides not 1 :D
crystaldrag
At freaklings request, opened the middle up.
added deco, took out tank holes..
gonna try to get some test games on this.
crystaldrag
Comments abouts this minor update.?
sTY_leZerG-eX
Cool, like it, nice deco **
I do think however there is a lot of wasted space, a LOT of it, that could actually be used to do nice things.
Like obviously between mains and at the 5 and 10 behind the expo, you could come up with something original and creative..
LasTCursE
nice deco
Freakling
Much of the wasted space problem would have been solved if you had stayed true to the layout of the original, especially concerning main shapes. modified by Freakling
LasTCursE
Freakling i don't know if you tryed working with the Galaxy Editor from SC II But it's quite different than the SCM DRAFT 2 and the SC II maps are quite different in general from the BW ones.. I find that he did a good job with remaking the map in a Bw format and that wasted space isn't that big of a problem aslong as the map it self works well ^^
Crystal you can push the 4 and 10 expos back a bit to get a enlarge path cuz BW units do need a bit bigger one :
PP: Freakling if you actualy did some work with it you can share it with us as p4e did while back before TL consumed him xD modified by LasTCursE
CRYSTALDRAG
Minor update o.o
Moved the high yeild ramp facing 4 and 11 back.
moved 3 and 6's ramp going to third back for equal distance with 12 and 6.
Might make island...
And ill think bout that LastCurse :P
And galaxy editor is so weird to me.. i cant do smit on that..
And galaxy editor you cant make crazy ramps :o
Gonna get some games tested
Kinosjourney
Looks much better now, i like it! :)
LasTCursE
May be not in shapes but you can put doodads and a crap ton of different textures on the SC II ramps :) that gives alot of creativity ^^ you can blend em with the low or high ground to look natural too ;
I'm not a big pro with it but i understand how to use it overall and it's pretty cool and powerfull xD
But the bad side is that is borderline imposible to make ppl play your maps.. except if with your friends or you a very very very good mapper with it and tournaments take them xD (like p4e's testbug map)
PP: BW Maps will always have the special magic in them tho, that SC II is missing for the most part :) modified by LasTCursE
sTY_leZerG-eX
Like the update, but what about my previous suggestions??
This is not sc2!! Its broodwar, why not make it a good sc1 map?
crystaldrag
Okkkiiii :O Yall are soo mean. Ill make Islands, or possibly one of thoe fortress islands.
im not sure about behind nats cause they look different sizes.
modified by crystaldrag
crystaldrag
Addeddd fortress islands. mineral of 40 is below temple. O.o
Still need some idea on what to use that space behind nat and 3rd for.
Freakling
We're straight forward, not mean :D
You could just push the 3rd towards the corners and widen the ow ground passage between the nats. Or you use that space to make the double gas expos less tankable.
SC2 mapping lacks the feeling of overcoming limitations. There are no longer any tile blends and custom terrain, you can just combine whatever you like (if you can figure out were you can find it in the editor...).
crystaldrag
Quoting from team liquid:
"It is known for its harsh criticism, and high standards."
:P Ill take it like that hehehe.
So is the islands alrite?
CRYSTALDRAG
Pushed 4 and 11 back. Temples are to help make the ramp temp smaller, and helps toss defend agianst vultures.
The middle high yeilds are suppose to be hard to maintain. :)
LasTCursE
true that's why i still prefer making sc 1 maps lol
x-species
if was jungle looool will be so cool orrr space maybe
crystaldrag
Fixed the DL that no one bothered to tell me :'(
x species , now that its like that, i cant convert it... and too lazy. Reason i did in twilight was cause i havent done a twilight in a while. :)
Freakling
X is just joking (I hope he is)
crystaldrag
me is hoping so too . :O Its good as it is hopefully.
LasTCursE
I thought it's twilight cuz it's closest to the Korhal Terrain that metalopolis was made on lolz
Freakling
Not Badlands?
LasTCursE
Badlands is more like tarsonis
crystaldrag
Made Obs version, took out the Temples, same otherwise.
gonna get some games tested.
greatn00b
rated it 10 :)
Crimson)S(hadow
python, with wideramp expos turned to roadrunner expos and island expos turned into fortress expos
No deco.
There is one mineral in nat that is 100.
Middle minerals are 16 500 minerals.
I might add watchtowers...
Comments?
And this is first time symmetry over y=x
modified by crystaldrag
If you want watchtowers play SC2.
The big hole in the middle makes no sense at all.
this map reminds of Agria Valley as well ^^ http://images4.wikia.nocookie.net/__cb20101203085729/starcraft/images/thumb/7/76/AgriaValley_SC2_Map1.jpg/607px-AgriaValley_SC2_Map1.jpg
modified by LasTCursE
@ Lezerg . I think i said in first sentence. It comes from
@Freakling
-1st sentence ) Look up.
-2nd ) I have starcraft two, but i have had two computers crashing down on me cause some reason, so i am stuck on something that cannot run SCII. Plus the map editor is weird.
-3 ) its not suppose to make sense :P
@Lastcurse
course there is no creativity cause i just basically copied the layout :D
I think SCII's nat is too hard to defend...i did not say i liked the SCII version.^_^
how does it remind of agria valley?
added deco, took out tank holes..
gonna try to get some test games on this.
I do think however there is a lot of wasted space, a LOT of it, that could actually be used to do nice things.
Like obviously between mains and at the 5 and 10 behind the expo, you could come up with something original and creative..
modified by Freakling
Crystal you can push the 4 and 10 expos back a bit to get a enlarge path cuz BW units do need a bit bigger one :
PP: Freakling if you actualy did some work with it you can share it with us as p4e did while back before TL consumed him xD
modified by LasTCursE
Moved the high yeild ramp facing 4 and 11 back.
moved 3 and 6's ramp going to third back for equal distance with 12 and 6.
Might make island...
And ill think bout that LastCurse :P
And galaxy editor is so weird to me.. i cant do smit on that..
And galaxy editor you cant make crazy ramps :o
Gonna get some games tested
I'm not a big pro with it but i understand how to use it overall and it's pretty cool and powerfull xD
But the bad side is that is borderline imposible to make ppl play your maps.. except if with your friends or you a very very very good mapper with it and tournaments take them xD (like p4e's testbug map)
PP: BW Maps will always have the special magic in them tho, that SC II is missing for the most part :)
modified by LasTCursE
This is not sc2!! Its broodwar, why not make it a good sc1 map?
im not sure about behind nats cause they look different sizes.
modified by crystaldrag
Still need some idea on what to use that space behind nat and 3rd for.
You could just push the 3rd towards the corners and widen the ow ground passage between the nats. Or you use that space to make the double gas expos less tankable.
SC2 mapping lacks the feeling of overcoming limitations. There are no longer any tile blends and custom terrain, you can just combine whatever you like (if you can figure out were you can find it in the editor...).
"It is known for its harsh criticism, and high standards."
:P Ill take it like that hehehe.
So is the islands alrite?
The middle high yeilds are suppose to be hard to maintain. :)
x species , now that its like that, i cant convert it... and too lazy. Reason i did in twilight was cause i havent done a twilight in a while. :)
gonna get some games tested.