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(2)BelShir Beach 1.1
Map ID: #4479
Author: NegativeZero
Map Size: other
Tileset: Ice
Last Updated: 2012, 04, 11 01:11
Comments (9)
NegativeZero
Based on the competitively used SC2 map by LSPrime
v1.1: Reduced width of natural ramp from 4 to 3, increased size of unpathable cliff (overlord pod) between main and nat, reduced amount of snow on map modified by NegativeZero
sTY_leZerG-eX
Humm ok map.. but add a bit of spice 2 it? Some originality?
NegativeZero
I wasn't exactly aiming for originality, seeing as how it's intentionally an (almost) exact copy of this map:
Good adaptation. But might need some adjustments. I\'ve got a general impression that SC2 has a tendency towards rather open expo layouts compared to SC1. Choke free expos like these make it very hard to prevent certain kinds of harrassment in some matchups (for example vulture raids that cannot be stopped by some pylons and a cannon).
You should also probably try to minimize your usage of snow terrain (replace as much of it as possible with dirt).
modified by Freakling
ArcTimes
modified by ArcTimes
CrystalDrag
There is a skeleton face below the southern bridge :D
Freakling
It's not white (snow), cannot be a skeleton. Must be some kind of green gooish slimey face...
Falcon_a
Reminds me of a better version of Tau Cross
CrystalDrag
Tau Cross > This Map.
Simply cause Tau Cross is 3 Player
v1.1: Reduced width of natural ramp from 4 to 3, increased size of unpathable cliff (overlord pod) between main and nat, reduced amount of snow on map
modified by NegativeZero
http://wiki.teamliquid.net/starcraft/images2/f/f3/Bel%27Shir_Beach_Winter.jpg
You should also probably try to minimize your usage of snow terrain (replace as much of it as possible with dirt).
modified by Freakling
modified by ArcTimes
Simply cause Tau Cross is 3 Player