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(4)Lloyds Beacon
Map ID: #4505
Author: Cardinalallin
Map Size: 128*128
Tileset: Jungle
Last Updated: 2012, 08, 22 00:03
Comments (4)
Cardinalallin
28th June 2012
Version 1.0 Lloyds Beacon
A 2vs2 player map where allies spawn together under Use Map Settings.
Features:
1. Defeat screen only when you and your ally have both died.
2. Map is greyed out at the start of the game rather than blacked out, so the layout of bases and terrain is visible.
3. Slots for two observers.
4. Cover tiles. The green squares below the ramps create a 50% chance to miss a ranged attack. Similar to darkswarm, projectiles are displaced so the point of impact is closer to the firing unit. Splash damage still affects units fully.
5. Peon Prison. Trap a worker for air stacks.
21st August 2012
Version 1.1 Lloyds Beacon
-Added patches of water at 4 and 10
-Reworked 12 and 6
-Changed to unbuildable outside natural around the green patch
-Changed walling inside mains and added markers
-Changed mineral formations
-Tweaks to paths and decoration
modified by Cardinalallin modified by Freakling
Freakling
Those broken bridegs look interesting (I think I saw them before on some recent intothemap[?])
I hope they don't turn out too blocky on closer look...
Cardinalallin
Hi Freakling, the bridge idea is from a map called Connect (intothemap yep). Its a jungle terrain remake of electric circuit. However, the bridges on that map go the other way and use doodads that arent symmetric so I did have to play around for a bit. I also added the pillars, thought they looked good.
CardinalAllin
21st August 2012
Version 1.1 Lloyds Beacon
-Added patches of water at 4 and 10
-Reworked 12 and 6
-Changed to unbuildable outside natural around the green patch
-Changed walling inside mains and added markers
-Changed mineral formations
-Tweaks to paths and decoration
Thankyou Freakling for editing the OP for me. modified by CardinalAllin
Version 1.0 Lloyds Beacon
A 2vs2 player map where allies spawn together under Use Map Settings.
Features:
1. Defeat screen only when you and your ally have both died.
2. Map is greyed out at the start of the game rather than blacked out, so the layout of bases and terrain is visible.
3. Slots for two observers.
4. Cover tiles. The green squares below the ramps create a 50% chance to miss a ranged attack. Similar to darkswarm, projectiles are displaced so the point of impact is closer to the firing unit. Splash damage still affects units fully.
5. Peon Prison. Trap a worker for air stacks.
21st August 2012
Version 1.1 Lloyds Beacon
-Added patches of water at 4 and 10
-Reworked 12 and 6
-Changed to unbuildable outside natural around the green patch
-Changed walling inside mains and added markers
-Changed mineral formations
-Tweaks to paths and decoration
modified by Cardinalallin
modified by Freakling
I hope they don't turn out too blocky on closer look...
Version 1.1 Lloyds Beacon
-Added patches of water at 4 and 10
-Reworked 12 and 6
-Changed to unbuildable outside natural around the green patch
-Changed walling inside mains and added markers
-Changed mineral formations
-Tweaks to paths and decoration
Thankyou Freakling for editing the OP for me.
modified by CardinalAllin