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(4)Blackjack1.3
Map ID: #4572
Author: CrystalDrag
Map Size: 128*128
Tileset: Ash
Last Updated: 2013, 02, 10 18:54
Comments (16)
CrystalDrag
Remaking of (4)Over Under by JungleTerrain.
JungleTerrain
lol you didn't have to give me credit like that :P
It's different enough that you can claim it as your own, I think.
Freakling
I don't really see Over Under in here...
What's that weird stuff in the middle? Compass Rose made of goons? Like in Shízì? You know that you cannot keep that in there, right? Because players will me more than mildly annoyed if they have some enemy ghost dragoons, that they cannot eve click on, hanging around the middle all the time.
CrystalDrag
The weird stuff in the middle was just for fun, not in the actual map. If you notice closely, there is on zerling in the middle of them :D
And if you flick between the two map pictures...
I guess that means i can rename this ^^
I also plan to be a !@#$ with this map and do Tenebra tile. :D (which has null tiles.) modified by CrystalDrag
JungleTerrain
Tenebra tile? whats that
Freakling
Areas of vision blockers like on (4)Tenebra, I'd guess...
No idea what it's got to do with any null tiles though?!
CrystalDrag
There is null tiles in Tenebra's picture!
Freakling
Probably there's a null tile on your retina...
EDIT: UH oh O_O Found them... modified by Freakling
JungleTerrain
Oh, I see what you are saying. Yeah, back in the day, those null tiles were the mark of a really gosu map.
CrystalDrag
So these null tiles mean this map is gosu of gosu! ;P
1.3 - Null tiles gone.
I think these vision blockers compared to tenebra are tighter... if that makes a difference
Observer Version
Chokes all are 8 matrixes.
All main ramps changed slightly for 2 depot one rax modified by CrystalDrag
JungleTerrain
haha i think the straight ramps look kinda ugly XD
CrystalDrag
The one on the right side is especially ugly.
The others are okay.
CrystalDrag
Sister did some changes.
i think just reducing main size so thirds cant be tankable, and some vision blocking along the mineral onlies... maybe she changed the values.
modified by CrystalDrag
Freakling
Your sister?! O_o
CrystalDrag
Rescue[Zam] o_o
XeLious
awesome map except i would have rather had the natural closer to the ramps in the middle and made the outside more circular.
It's different enough that you can claim it as your own, I think.
What's that weird stuff in the middle? Compass Rose made of goons? Like in Shízì? You know that you cannot keep that in there, right? Because players will me more than mildly annoyed if they have some enemy ghost dragoons, that they cannot eve click on, hanging around the middle all the time.
And if you flick between the two map pictures...
I guess that means i can rename this ^^
I also plan to be a !@#$ with this map and do Tenebra tile. :D (which has null tiles.)
modified by CrystalDrag
No idea what it's got to do with any null tiles though?!
EDIT: UH oh O_O Found them...
modified by Freakling
1.3 - Null tiles gone.
I think these vision blockers compared to tenebra are tighter... if that makes a difference
Observer Version
Chokes all are 8 matrixes.
All main ramps changed slightly for 2 depot one rax
modified by CrystalDrag
The others are okay.
i think just reducing main size so thirds cant be tankable, and some vision blocking along the mineral onlies... maybe she changed the values.
modified by CrystalDrag