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(2)High Enough
Map ID: #510
Author: SummerSky
Map Size: 128*128
Tileset: Twilight
Last Updated: 2005, 10, 08 20:27
Comments (6)
Starparty
Looks very nice. But the center gas exp is so close to the center and so hard to defend, that it will probably never be used..
panschk
Read "the gas issue" please. On this map having equal gas in mainbases should really be no problem at all.
And I don't agree on the gas expo, imo it can be valuable and it rewards mapcontrol.
SummerSky
Ah, i made it 1year before, so gas position is not balanced.
SummerSky
I'll modify it in next week. :)
Listoric
It's interesting. I've seen so much maps with large centers and these long high-ground elements, mostly on korean maps. Somehow i think Europeans have different ideas about maps in that points. ^^
Anyway, i really like this map, hard for Z to get a gas, especially against a T.
And i think the same as panschk, the middle expos are very useful.
flothefreak
I wonder if this map is balanced in TvZ. I think zerg will have many problems, for terran can take out his minonly very well (mm on the choke, tank behind which attacks the minonly) and even shoot z's gas expo into the dust. Zerg will have lurker much later to do the same thing, I think, because he has to go 3hatch before lurker for taking&saving his expos. I really dunno if this map is good for muta-tech, I'm no zerg.
I also can't cotton on to the design, but this is personal. The map itself is structured very well and original :)
And I don't agree on the gas expo, imo it can be valuable and it rewards mapcontrol.
Anyway, i really like this map, hard for Z to get a gas, especially against a T.
And i think the same as panschk, the middle expos are very useful.
I also can't cotton on to the design, but this is personal. The map itself is structured very well and original :)