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(2)Avalanche
Map ID: #867
Author: lnept
Map Size: 96*96
Tileset: Ice
Last Updated: 2006, 04, 25 22:48
Comments (15)
MillenniumArmy
There's already a blizzard map called Avalanche.
epidiOn
This map has a nice idea, but the fact is that 96x96 is generally hard to balance and play, along with hard to take as seriously.
Zerg can't fast expo safely. Ideally, you want to have your natural near your ramp so Z can make ~3 sunks and defend both their nat and their ramp/main. Don't force players to adapt to your map, it won't get played.
Also, I'd put a mineral block on the islands where a CC would land. Put it there with only 8 minerals, so that CC can't land there, so Terran has to get dship/shuttle/ovie like everyone else.
The middle would have a nice feel if you removed some of the water and opened it up a little bit. As of the moment, it seems to me that T could dominate the map because there is no wide open battlefield. They could set up on the middle bridge and dominate any army.
I think this map would look really great if you made it 128x128, kept this same sort of concept, but added a big center battlefield and followed the other two suggestions I gave regarding the natural and the island.
0range
Great map! good map! modified by 0range
Inept
i have an idea maybe, since i really hate 128x128, i will make the middle into more of a paralellagram instead of a rhombus.
also im going to employ sp's nat in a different way. i will put a mineral expo only that guards your ramp, or you take the normal expo at the risk of not protecting your ramp. it has shown in nostalgia that zerg can do fine with 1 gas anyway.
im going to reduce the minerals of all other expos making it more of a quick map, but at the same time you have to keep expoing!
Inept
Updated
-new mineral expo for zerg FE
- Wider Middle
- doodads and minor terrain changes
epidiOn
I think that's a really good update.
I'd still get rid of a bit more of the water. Check the GMCS, I'll put it on there.
Listoric
The expansion layout itn't as good as the map concept. I'd really like to see that map in 128x128, because, as you may notice yourself, it's hard to fit in expansions because everything is too tight.
except the wrong dimensions and bad expansionplacement because of that, it really became a better map. keep working onit, and think about a conversion to 128x128.
i like it
Inept
now oficially final. i probably wont ever make it 128x128 because i like it crammed more battles occur that way instead of just huge mass=gay
Inept
btw should any of the expos be taken out/
Listoric
Yeah. I would delete the expansions in the corners, and move the mineral only in front of the island to where the bridge to the mapcorners are now.
Inept
alright. ill add a cliff to the gas natural then.
decaf
much much better than your other maps, not enough gas expos though
Inept
dude its 96x96 x.x
yenku
The 3 expo is easier to defend then the 9.
lnept
ok Another update for this map.
Use Ctrl+F5 to see the map.
Cliff on the min nat
now a mineral mineral with gas blocked expo.
Added space back there as well as it was cramped.
Zerg can't fast expo safely. Ideally, you want to have your natural near your ramp so Z can make ~3 sunks and defend both their nat and their ramp/main. Don't force players to adapt to your map, it won't get played.
Also, I'd put a mineral block on the islands where a CC would land. Put it there with only 8 minerals, so that CC can't land there, so Terran has to get dship/shuttle/ovie like everyone else.
The middle would have a nice feel if you removed some of the water and opened it up a little bit. As of the moment, it seems to me that T could dominate the map because there is no wide open battlefield. They could set up on the middle bridge and dominate any army.
I think this map would look really great if you made it 128x128, kept this same sort of concept, but added a big center battlefield and followed the other two suggestions I gave regarding the natural and the island.
modified by 0range
also im going to employ sp's nat in a different way. i will put a mineral expo only that guards your ramp, or you take the normal expo at the risk of not protecting your ramp. it has shown in nostalgia that zerg can do fine with 1 gas anyway.
im going to reduce the minerals of all other expos making it more of a quick map, but at the same time you have to keep expoing!
-new mineral expo for zerg FE
- Wider Middle
- doodads and minor terrain changes
I'd still get rid of a bit more of the water. Check the GMCS, I'll put it on there.
except the wrong dimensions and bad expansionplacement because of that, it really became a better map. keep working onit, and think about a conversion to 128x128.
i like it
Use Ctrl+F5 to see the map.
Cliff on the min nat
now a mineral mineral with gas blocked expo.
Added space back there as well as it was cramped.
fixed up the map a little in terms of path size